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  #241  
Old 07-19-2013, 01:30 AM
Baddington_VA Baddington_VA is offline
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Quote:
Originally Posted by FC99 View Post
Post the mission, please.
Here is the mission that was giving reciprocal course headings
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File Type: zip Hit-Romanian1.zip (4.9 KB, 5 views)
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  #242  
Old 07-19-2013, 03:45 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Baddington_VA View Post
Here is the mission that was giving reciprocal course headings

I ran the mission through the FMB. After takeoff, the flight leader called out a heading of 270, which was correct. Is there a different way you want it tested?

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  #243  
Old 07-19-2013, 07:14 AM
Baddington_VA Baddington_VA is offline
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The mission was flown via 'Single missions' when the wrong heading was given.
I'm going to try it again. See if it is a continuing problem.


Tried the begining of the mission a couple of times.
At the take off the heading is 270.
This is followed by just after take off by a 'where the hell are you ? course 060'
even after the next waypoint, the course is not 060.
Unfortunately haven't had time to check if this is happening in other missions.

Had a look in FMB thinking I might be hearing the bombers.
They also turn to head 270.

Last edited by Baddington_VA; 07-19-2013 at 07:37 AM. Reason: update
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  #244  
Old 07-19-2013, 11:34 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Baddington_VA View Post
The mission was flown via 'Single missions' when the wrong heading was given.
I'm going to try it again. See if it is a continuing problem.


Tried the begining of the mission a couple of times.
At the take off the heading is 270.
This is followed by just after take off by a 'where the hell are you ? course 060'
even after the next waypoint, the course is not 060.
Unfortunately haven't had time to check if this is happening in other missions.

Had a look in FMB thinking I might be hearing the bombers.
They also turn to head 270.
I deleted all the other flights and kept just the Players flight. I played it manually as a Single mission.

I see what you mean. The incorrect calls from the leader come when you 'stray' from the formation and are given a heading to follow. When I fell a little behind after the takeoff, I was given a heading of 060. When I later caught up and actually passed the formation, I was given a heading of 090, although I was still on the correct heading of 270.

I tried the same mission in 4.11.1. I purposely lagged far behind the formation (up to 15+ kilometers) but was never 'scolded' by the flight leader. In 4.12, if I was even slightly off course or not directly in formation, I was told to 'stay on course'.

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  #245  
Old 07-20-2013, 02:10 AM
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idefix44 idefix44 is offline
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Default Strange nickname...

Thanks to FC99 and KG26_Alpha.

The problem income when a player connect to the server with a nickname using a cyrillic font.

About the Dedicated Server usage, you can follow the link to have an idea of what we do with:
IL2 DS 4.12m + IL2 SC 2.03 + IL2 DCG 3.47.

http://cieldeguerre.servegame.org/

This is only possible because you given us your time and skill and we try to do our best with the results.

Last edited by idefix44; 07-20-2013 at 02:39 AM. Reason: With our very sincere thanks...
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  #246  
Old 07-20-2013, 10:11 AM
KU_Rigamortis KU_Rigamortis is offline
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Default FMB.exe fails to respond after running mission

I have a problem with FMB.

I've made a few missions using numerous AI and while the mission runs fine either running from FMB (play) or creating an online server and playing it in that mode. After exiting from the mission IL2FB.EXE crashes.

Is there an upper limit on AI or objects that could be causing the executable to stop responding?


[edit - here is the log]

[2:29:08 PM] Loading mission FBDj/birdfarm2td.mis...
[2:29:08 PM] Load bridges
[2:29:08 PM] Load static objects
[2:29:09 PM] com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] java.lang.ClassCastException: com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] at com.maddox.il2.objects.buildings.HouseManager.<ini t>(HouseManager.java:152)
[2:29:09 PM] at com.maddox.il2.game.Mission.loadHouses(Mission.jav a:1869)
[2:29:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:502 )
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:426)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:334)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:321)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:31
[2:29:09 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
[2:29:09 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2:29:09 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 72)
[2:29:09 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:09 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[2:29:09 PM] com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] java.lang.ClassCastException: com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] at com.maddox.il2.objects.buildings.HouseManager.<ini t>(HouseManager.java:152)
[2:29:09 PM] at com.maddox.il2.game.Mission.loadHouses(Mission.jav a:1869)
[2:29:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:502 )
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:426)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:334)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:321)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:31
[2:29:09 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
[2:29:09 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2:29:09 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 72)
[2:29:09 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:09 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[2:29:09 PM] com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] java.lang.ClassCastException: com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] at com.maddox.il2.objects.buildings.HouseManager.<ini t>(HouseManager.java:152)
[2:29:09 PM] at com.maddox.il2.game.Mission.loadHouses(Mission.jav a:1869)
[2:29:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:502 )
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:426)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:334)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:321)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:31
[2:29:09 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
[2:29:09 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2:29:09 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 72)
[2:29:09 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:09 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[2:29:09 PM] com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] java.lang.ClassCastException: com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] at com.maddox.il2.objects.buildings.HouseManager.<ini t>(HouseManager.java:152)
[2:29:09 PM] at com.maddox.il2.game.Mission.loadHouses(Mission.jav a:1869)
[2:29:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:502 )
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:426)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:334)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:321)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:31
[2:29:09 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
[2:29:09 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2:29:09 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 72)
[2:29:09 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:09 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[2:29:09 PM] com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] java.lang.ClassCastException: com.maddox.il2.objects.buildings.Plate
[2:29:09 PM] at com.maddox.il2.objects.buildings.HouseManager.<ini t>(HouseManager.java:152)
[2:29:09 PM] at com.maddox.il2.game.Mission.loadHouses(Mission.jav a:1869)
[2:29:09 PM] at com.maddox.il2.game.Mission._load(Mission.java:502 )
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:426)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:334)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:321)
[2:29:09 PM] at com.maddox.il2.game.Mission.load(Mission.java:31
[2:29:09 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission .java:65)
[2:29:09 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[2:29:09 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 72)
[2:29:09 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:09 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)

-----omitting

[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/B5N2(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/B5N2(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/B5N2(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/B5N2(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/B5N2(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/B5N2(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/D3A1(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/D3A1(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/D3A1(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/D3A1(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/D3A1(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/D3A1(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:10 PM] INTERNAL ERROR: Can't open file '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga'
[2:29:10 PM] INTERNAL ERROR: TGA '3DO/Plane/A6M2-N(ja)/summer/skin1o.tga' has unsupported format
[2:29:11 PM] Mission: FBDj/birdfarm2td.mis is Loaded
[2:29:11 PM] 112>[2:29:11 PM] mission BEGIN
[2:29:11 PM] Mission: FBDj/birdfarm2td.mis is Playing
[2:29:11 PM] 113>[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[2:29:11 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[2:29:12 PM] null
[2:29:12 PM] java.lang.ArrayIndexOutOfBoundsException
[2:29:12 PM] at com.maddox.il2.ai.air.AirGroup.setCAP(AirGroup.jav a:312)
[2:29:12 PM] at com.maddox.il2.ai.air.AirGroup.update(AirGroup.jav a:1696)
[2:29:12 PM] at com.maddox.il2.ai.War.upgradeGroups(War.java:12
[2:29:12 PM] at com.maddox.il2.ai.War.interpolateTick(War.java:114 )
[2:29:12 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:157)
[2:29:12 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[2:29:12 PM] at com.maddox.rts.Message._send(Message.java:1217)
[2:29:12 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[2:29:12 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:29:12 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:29:12 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[2:29:12 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2:29:12 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[2:29:12 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:12 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[2:29:12 PM] null
[2:29:12 PM] java.lang.ArrayIndexOutOfBoundsException
[2:29:12 PM] at com.maddox.il2.ai.air.AirGroup.setCAP(AirGroup.jav a:312)
[2:29:12 PM] at com.maddox.il2.ai.air.AirGroup.update(AirGroup.jav a:1696)
[2:29:12 PM] at com.maddox.il2.ai.War.upgradeGroups(War.java:12
[2:29:12 PM] at com.maddox.il2.ai.War.interpolateTick(War.java:114 )
[2:29:12 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:157)
[2:29:12 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[2:29:12 PM] at com.maddox.rts.Message._send(Message.java:1217)
[2:29:12 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[2:29:12 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:29:12 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:29:12 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[2:29:12 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2:29:12 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[2:29:12 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[2:29:12 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)

S!

Last edited by KU_Rigamortis; 07-20-2013 at 07:35 PM.
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  #247  
Old 07-20-2013, 03:39 PM
Volksfürsorge Volksfürsorge is offline
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Object "Baumreihe (treeline)" only shows when Forest=2, invisible when =3.
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  #248  
Old 07-20-2013, 07:26 PM
Aviar's Avatar
Aviar Aviar is offline
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Quote:
Originally Posted by Volksfürsorge View Post
Object "Baumreihe (treeline)" only shows when Forest=2, invisible when =3.
This has been an issue for many years...even when Oleg was still around.

Aviar
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  #249  
Old 07-20-2013, 10:39 PM
ottc ottc is offline
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Default Arresting wires bug on moving CV´s

First of all, I would like to thank Team Daidalos and all the original IL-2 development team for the awesome work on this sim during all these years. However, there is a bug with the moving CV´s.

In 'dogfight' type missions (I have not tested other mission types), the arresting wires on some moving allied aircraft carriers (CVE55, CVE71, CVE84 and Illustrious) do not work . The aircraft arresting hooks (human or AI) pass right through the wires without effect. On the other moving allied carriers only some of the arresting wires work:
US CV generic, CV2, CV3: only the 8th arresting wire (counting from the stern).
CV9 and CV11: only the 12th arresting wire (counting from the stern).

As mentioned above, this problem affects only the moving allied CV´s ('ships' objects in the FMB). The arresting wires on all the static allied CV´s ('stationary ships' in the FMB) seem to work fine. The arresting wires on all japanese CV´s (moving and stationary) seem to work fine too.

This problem was already present on version 4.11, but has been carried over to 4.12.

I have attached a dogfight mission where AI aircraft try to land on moving CV´s to show the problem.

Best Regards

ottc
Attached Files
File Type: zip Moving_Allied_CV_Arresting_Wire_Test_412_01.zip (3.9 KB, 10 views)
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  #250  
Old 07-21-2013, 12:12 PM
Wolkenbeisser Wolkenbeisser is offline
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The New bomloadout of p-51's ist selectable in dogfight Missions, Even if the missionbuilder defines only "Standard" as possible loadout for p-51's.
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