Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #241  
Old 04-05-2012, 02:30 AM
machoo
Guest
 
Posts: n/a
Default

Graphics are the exactly the same. No World Of Planes beating graphics here.
Reply With Quote
  #242  
Old 04-05-2012, 07:22 AM
svanen svanen is offline
Approved Member
 
Join Date: Mar 2010
Posts: 65
Default

If you compare the cockpits of WoP and CLoD today, what do you think?

If we get back the jaw-dropping cockpits we got when CLoD first was released I cannot believe that WoP could not even be close (and comparing cockpits today I do not think they are close also). Sure there are some problems with terrain graphics in CLoD, but the CLoD graphics are nice and clean and feels pretty natural, I cannot say that about WoP.

Last edited by svanen; 04-05-2012 at 07:32 AM.
Reply With Quote
  #243  
Old 04-05-2012, 01:14 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Herbs107 View Post
I would rather see screen shots of what CLOD will look after the revisied graphics update than screen shots of an upcomming sequel!
good point !

BlackSix,

if we are going to get WIP screenshots at all, please make them of the new gfx engine ingame so we get some idea about the look and feel of the new English scenery
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #244  
Old 04-05-2012, 01:17 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Excuse me for my ignorance but...... what was different about the cockpits on release that has changed now? I wasn't aware there had been any changes apart from various attempts at performance boost, the reflections going and the planes not being as shiny on the outside.....oh...and those arrows showing you where the enemy is of course....
Reply With Quote
  #245  
Old 04-05-2012, 01:27 PM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Quote:
Originally Posted by zapatista View Post
good point !

BlackSix,

if we are going to get WIP screenshots at all, please make them of the new gfx engine ingame so we get some idea about the look and feel of the new English scenery
The new gfx engine will NOT look any different then the one today. It is just more streamlined under the hood so to speak.
They never said that it will look different, to be more precise luthier stated some months ago, that it will look the same.
Reply With Quote
  #246  
Old 04-05-2012, 02:00 PM
F19_Klunk's Avatar
F19_Klunk F19_Klunk is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 236
Default

Quote:
Originally Posted by Volksieg View Post
Excuse me for my ignorance but...... what was different about the cockpits on release that has changed now? I wasn't aware there had been any changes apart from various attempts at performance boost, the reflections going and the planes not being as shiny on the outside.....oh...and those arrows showing you where the enemy is of course....
I think the reflections itself was a big component that made the cockpit "come alive"... u get a less "flat" impression of the panel.

one thing I miss is a shadow from the pilot .. e.g on the left wing as the sun hits the plane from the right.. or on the panel when sun hits from behind.. I am fine with that the pilot is invisable inside the cockpit in order to see all important gauges.... but the shadows would be very nice.. if possible,
as it is now the shadow (or rather lack of) indicates just what it is; a plane flown by the invisable man...
__________________
C'thulhu's my wingman
F19 Virtual Squadron, The Squadron that gave you the J8A

Last edited by F19_Klunk; 04-05-2012 at 02:04 PM.
Reply With Quote
  #247  
Old 04-05-2012, 02:24 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by svanen View Post
If you compare the cockpits of WoP and CLoD today, what do you think?

If we get back the jaw-dropping cockpits we got when CLoD first was released I cannot believe that WoP could not even be close (and comparing cockpits today I do not think they are close also). Sure there are some problems with terrain graphics in CLoD, but the CLoD graphics are nice and clean and feels pretty natural, I cannot say that about WoP.
You can always switch cockpits off to enjoy a tiny part of the landscape which is not covered with fog of war

Everyone finds a game to suit his taste. I love arcade games where I-16s have trimmers and auto-retractable gear unlike in a 10-year old Il-2 sim for instance It was PITA to do everything manually in it Who needs it nowadays...
Reply With Quote
  #248  
Old 04-05-2012, 03:09 PM
Allons! Allons! is offline
Approved Member
 
Join Date: Jan 2011
Location: Germany
Posts: 196
Default

Quote:
Originally Posted by III/JG53_Don View Post
They never said that it will look different, to be more precise luthier stated some months ago, that it will look the same.
Hopefully NOT regarding the broad Amazonasses circumfloating Rye when viewed from a distance...
Reply With Quote
  #249  
Old 04-05-2012, 03:46 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by III/JG53_Don View Post
The new gfx engine will NOT look any different then the one today. It is just more streamlined under the hood so to speak.
They never said that it will look different, to be more precise luthier stated some months ago, that it will look the same.
wrong ! of course it will look different from what we currently have, err the gfx code has been completely rewritten from the ground up. thats the point, aint it ! (as aliG would say ).

but since they keep most content the same (because they are not creating a new game), eg the same speed tree's will still be there, same .....color palate, same map with same field crop variations, road surface, building colors and textures etc, so it WILL largely look and feel the same, but with significant subtle differences (lighting effects, visibility distance to the horizon,.... ), and will (err should) run significantly faster/better.

in the last months of updates from 1C people here have been looking at these screenshots to identify signs of improvement in overall gfx look/feel (just look for some of the other threads on that topic in this forum for ex), but luthier/B6 have so far stated all BoM models and objects are tested in the old gfx engine, hence we have seen no signs of scenery improvement so far.

btw, in the months since release significant changes have been made to the old gfx engine (mostly for the worse), in an attempt to obtain better fpsec and cure the micro stutters, the "in game world" of the sim now look significantly different as a result. being able to reverse those cutbacks and reinstate some of the glory in lighting and detail we saw at initial release will be a major improvement in itself
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 04-05-2012 at 04:03 PM.
Reply With Quote
  #250  
Old 04-05-2012, 04:06 PM
Luftwaffepilot Luftwaffepilot is offline
Approved Member
 
Join Date: Oct 2010
Posts: 153
Default

Quote:
Originally Posted by zapatista View Post
but luthier/B6 have so far stated all BoM models and objects are tested in the old gfx engine, hence we have seen no signs of scenery improvement so far.
I'm sry to kill your excitement, but the pics of last weeks update (March 30) from the IL-2 Plane were made with the "new" graphics engine as Blacksix has stated.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.