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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 05-19-2011, 01:05 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Originally Posted by LcSummers View Post
Dont panic Pilot Ffficer,

had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!
I agree,I have only had this error message whilst using the Beta patches,hopefully the latest update will put paid to this,looking forward to trying it out later.

ps No one's panicking here,with COD I have learnt the art of patience! hehe
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  #242  
Old 05-19-2011, 01:12 PM
naz naz is offline
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This patch is another improvement for me. My system;

intel Core i7 950 @ 3.8Ghz
EX58-UD5 motherboard
6 Gig 1600 DDR3 Ram
ATI 5970
win 7 64 bit
Track Ir 4

I have only tried a handful of the quick missions. As before, flying over water is silky smooth but also now very smooth over land as well. (I have not tried over London yet however).

I get poor performance (low FPS (to the eye) and stutters) with the true full screen but Psuedo seems to be working very well now (as per the ATI card readme suggestion). The only downside in Pseudo is the tearing with track IR whether full sync is on or off, but its not so bad.

Hopefully further Crossfire optimization and or an ATI/AMD made crossfire profile will allow true fullscreen to work as intended in the near future.

I am still getting quite bad flickering in the clouds as others have reported however...very bad to be fair.

I am running all in game settings maxed out except building detail on medium, trees on high, textures down to high from original. SSAO off, V-sync and Aero off (in Pseudo mode). Anti Epilepsy off. Oh, and I also turned down building amount from unlimited to high. Reducing any of these options had very little, if any, noticeable effect for me in the previous beta patches.

I did get one crash to desktop after about five or so missions but my video card was running hot. I had forgotten to up the fan RPM so, touch wood, that will cure it for my next session after work tomorrow.

Overall I am quite happy with the game's performance on my rig now, with further improvements to come no doubt. In respect of performance (on my rig at least), this is how the game should have been released.

Keep up the good work Luthier et al. With further optimizations and the host of other fixes and improvements you are working on we seem to be well on the way now. Thanks for your continuing support.
  #243  
Old 05-19-2011, 01:13 PM
MB_Avro_UK MB_Avro_UK is offline
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Thumbs up Massive Improvement.

Gentlemen,

We now have a new born Thoroughbred.

A Massive improvement for me.

Except that London on Medium settings is not practical. Only ok if at medium altitude.

Many thanks to the Team


Best Regards,
MB_Avro
  #244  
Old 05-19-2011, 01:23 PM
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EAF51/155_TonyR EAF51/155_TonyR is offline
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The pseudo mode is ok but the full-screen mode isnt good for me. With the previous official patch i had much better frame rate than now. And now i have a lot of stutters when im low. For now i only flew offline.
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  #245  
Old 05-19-2011, 01:28 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by JG53Frankyboy View Post
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.
And if you havent got a slider or wheel?
  #246  
Old 05-19-2011, 02:00 PM
609_Huetz 609_Huetz is offline
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Originally Posted by Ze-Jamz View Post
And if you havent got a slider or wheel?
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.
  #247  
Old 05-19-2011, 02:03 PM
Flanker35M Flanker35M is offline
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S!

Did smoothen things, but had first Launcher.exe crash after running Black Death track. So cleared Cache, restarted computer and worked again. Still get occasional pauses/stutters while the game loads(or whatever). Especially around buildings, sometimes above water.

Black Death gave lower FPS average than before. Dropped from 34-37 to 30-32. Also seems the view in BD was more zoomed out. Anyone noticed this? Shadows flicker at distance but if you look at them within "the circle of LOD" they most of times do not. Three blue stripes are in the horizon.

Step towards right direction, but will wait a few patches before making any conclusions. Would be happy to have the AMD related issues sorted as I want to try CrossFire

More testing to commence..
  #248  
Old 05-19-2011, 02:05 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by 609_Huetz View Post
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
  #249  
Old 05-19-2011, 02:11 PM
609_Huetz 609_Huetz is offline
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Originally Posted by Ze-Jamz View Post
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.
  #250  
Old 05-19-2011, 02:11 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Originally Posted by luthier View Post
No worries. You are right to be angry if the game is failing to meet your expectations. Thanks for actually sticking with us through all this. We're working very hard to get there.
I just wanted to say you're a stand up guy Ilya and I'm glad to have you at the helm. I've been with Il2 for years and years now and I have faith in you and the team to pull this together, and it's posts like yours above that will help the new guys, who haven't seen first hand how you guys operate, to give that same trust and faith. I hope the new people do stick with you and give you the chance to prove that you and the team do indeed deserve that faith, I've been around long enough to know the Maddox team has more than EARNED it, many times over.

Haters gonna hate, lol.
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