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IL-2 Sturmovik The famous combat flight simulator.

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  #241  
Old 10-28-2007, 07:02 PM
Megile Megile is offline
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How long after BoB, will Project Galba (korea) be released?
  #242  
Old 10-28-2007, 07:32 PM
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F19_Klunk F19_Klunk is offline
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Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.
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F19 Virtual Squadron, The Squadron that gave you the J8A
  #243  
Old 10-28-2007, 07:51 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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I have a suggestion.

Kick UBI to the curb and sign a deal with STEAM. I really love this software and its ease of use. No worries about piracy at least not near as bad and the antihack security is great. Excellent way to find servers and keep track of friends as well. Ive had my reservations about it but after awhile and half a dozen games running off of it I really like it.

S!
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  #244  
Old 10-28-2007, 08:24 PM
JG53Harti JG53Harti is offline
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Quote:
Originally Posted by F19_Klunk
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.

A very good question
  #245  
Old 10-29-2007, 02:28 AM
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Triad773 Triad773 is offline
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Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

Thank you.
  #246  
Old 10-29-2007, 07:48 AM
BG-09 BG-09 is offline
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Default Humans and doors in "Storm Of War - Battle of Britain&q

Hello Oleg! "Oleg the Great". Hm. Sounds very good! And reasonable too! : )
Here is my question. Simple but vital question!
I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?

Please, Oleg do normal humans in to the simulator - I remember how the pilot was looking in first series of Il2 - the pilot was looking as a sack full of potatoes and then eyes and mouth were painted to the sack.
Plese, Oleg, I do not want to apear online as sack of potatoes. I am not a sack of potatoes.

S!

BG-09
  #247  
Old 10-29-2007, 08:18 AM
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Default Question about mission building in BoB SOW

I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

Will cloud's provide inviability from the AI?

Will AI fighters have a blind spot (below)?

Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

WILL WE be able to build maps?

Thank you for your time, and thank you for hours (years) of enjoyment...

  #248  
Old 10-29-2007, 05:34 PM
Avimimus Avimimus is offline
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If it is true that we can program the GUI and that triggers can output a file after each mission then the kind of campaigns you suggest could be possible (text interface or clicking on icons -> campaign generator -> mission triggers -> after mission output file -> campaign generator -> mission briefing)
  #249  
Old 10-29-2007, 07:31 PM
robur robur is offline
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Please Oleg, is there any chance that we will see 4.09 before xmas? Thank you-
  #250  
Old 10-29-2007, 07:56 PM
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mazex mazex is offline
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Quote:
Originally Posted by Triad773
Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

Thank you.
We already have it in IL2 so I guess that BoB should have it?
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