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#241
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How long after BoB, will Project Galba (korea) be released?
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#242
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Will SoW take advantage of multi-core setups, dual or even quads?
Imperative to know when planning for a new rig. |
#243
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I have a suggestion.
Kick UBI to the curb and sign a deal with STEAM. I really love this software and its ease of use. No worries about piracy at least not near as bad and the antihack security is great. Excellent way to find servers and keep track of friends as well. Ive had my reservations about it but after awhile and half a dozen games running off of it I really like it. S!
__________________
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#244
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A very good question |
#245
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Centrifical force- will this be modelled in BoB?
Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end. Thank you. |
#246
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Hello Oleg! "Oleg the Great". Hm. Sounds very good! And reasonable too! : )
Here is my question. Simple but vital question! I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft? Please, Oleg do normal humans in to the simulator - I remember how the pilot was looking in first series of Il2 - the pilot was looking as a sack full of potatoes and then eyes and mouth were painted to the sack. Plese, Oleg, I do not want to apear online as sack of potatoes. I am not a sack of potatoes. ![]() S! BG-09 |
#247
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I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?
Will cloud's provide inviability from the AI? Will AI fighters have a blind spot (below)? Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made) Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch) Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?) Will we be able to kill AI gunners in bombers and/or will they run out of ammo? Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?) WILL WE be able to build maps? Thank you for your time, and thank you for hours (years) of enjoyment... ![]() ![]() ![]() |
#248
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If it is true that we can program the GUI and that triggers can output a file after each mission then the kind of campaigns you suggest could be possible (text interface or clicking on icons -> campaign generator -> mission triggers -> after mission output file -> campaign generator -> mission briefing)
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#249
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Please Oleg, is there any chance that we will see 4.09 before xmas? Thank you-
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#250
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