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  #241  
Old 06-06-2011, 08:38 AM
daidalos.team daidalos.team is offline
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Quote:
Originally Posted by Avimimus View Post
I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes.
A lot of us would actually.
We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.

Quote:
Originally Posted by Ace1staller View Post
By thinking of the static plane spawn update, I have a couple of questions.
Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.
  #242  
Old 06-06-2011, 10:46 AM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Brilliant!
  #243  
Old 06-06-2011, 11:35 AM
Rainmaker Rainmaker is offline
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I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing. When you released 4.10 & 4.10.1 patches, we played it since the very first hour of release. We noticed that the plane moves very slow compared to 4.09 version. For example, it takes ages to close in on contacts 6 o'clock, when you dive on contact with 800 km/h it also takes ages to get to him, compared to 4.09. It is kinda weird. Did you change some code of the game? Can you explain a little? And will you change this in 4.11 to be like in the old times?

Thank you, all the best!
  #244  
Old 06-06-2011, 01:38 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Rainmaker View Post
Did you change some code of the game? Can you explain a little?
Yes, DT introduced the new visual effect, called "placebo". As for the future development, I can say, you can expect a newer versions of this effect in most unexpected places.



Sorry, I couldn't resist.
  #245  
Old 06-06-2011, 02:19 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by daidalos.team View Post
We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.



Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.

Thanks TD, I would look for more features, keep working hard
  #246  
Old 06-06-2011, 07:58 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Rainmaker View Post
I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing ... compared to 4.09. It is kinda weird.
Nothing was changed. Not one line.
Its alone your impression, that seems to have changed.
All we can do for you, is to suggest to ask yourself, why this did happen to you and to the guys you met. Maybe its because of the 'very, very long time'...?

I remember very well, that the game made a compeltely different impression on me, as I started with it and that doesn't refer to FMs only. And that impression constantly changed during the years and still does.
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  #247  
Old 06-07-2011, 10:10 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Quote:
Originally Posted by daidalos.team View Post
You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.

Awesome Guys!!!!!!!

looking forward to the release....

2 weeks?



j/k with the 2 weeks bit.
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  #248  
Old 06-07-2011, 03:48 PM
dFrog dFrog is offline
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Quote:
Originally Posted by daidalos.team View Post
...Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net...
Does this mean the camo net is no longer bulletproof ?
  #249  
Old 06-07-2011, 03:58 PM
SturmKreator SturmKreator is offline
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Could you please fix the FM Focke Wulf?
  #250  
Old 06-07-2011, 05:07 PM
_RAAF_Mini _RAAF_Mini is offline
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Excellent news on the camo nets!

Keep it up!
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