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  #221  
Old 05-21-2011, 10:15 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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At the time the movie was made, it wasn't finished yet. And of course there will be a working bombsight.
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  #222  
Old 05-21-2011, 11:35 AM
harryRIEDL harryRIEDL is offline
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Originally Posted by EJGr.Ost_Caspar View Post
At the time the movie was made, it wasn't finished yet. And of course there will be a working bombsight.
thanks for the speedy reply
  #223  
Old 05-21-2011, 06:12 PM
_RAAF_Mini _RAAF_Mini is offline
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On the topic of Static Plane Spawning.

If a mission is created BEFORE the release of 4.11 so does not include this feature will the option just need to be checked in the Home Base menu to enable it?
SO a mission created in 4.10.1 with static aircraft can it be edited in 4.11 so that pilots can spawn in those same static aircraft?

As i write i guess this will be the case just needed to confirm =]

S!
Mini
  #224  
Old 05-22-2011, 08:59 PM
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Mysticpuma Mysticpuma is offline
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Ah, just found out you moved up here rather than in the 1946 forums!

Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning.

http://youtu.be/CNjbe2GqHB4

At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off?

I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc.

However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc.

Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities!

Brilliant work TD, cheers, MP

Excuse me for bumping this question...is it, could it be possible?

Cheers, MP
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  #225  
Old 05-24-2011, 06:10 PM
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Quote:
Originally Posted by Mysticpuma View Post
Excuse me for bumping this question...is it, could it be possible?

Cheers, MP
This is all IIRC, but aircrafts are pretty independent during takeoff. There is some preference for leader to start first, but not too big. In my tests on another similar feature I get number 2 taking off first most of the time. Individual aircrafts are mostly concerned about free path for takeoff and they probably want too much clearance. So in principle this is more of a problem of synchronizing aircrafts during takeoff. We are interested in making them more synchronized, so we will definitely look into it. It is not considered to be a dealbreaker, though.
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  #226  
Old 05-24-2011, 06:53 PM
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Mysticpuma Mysticpuma is offline
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Thank you for the answer, much appreciated.

Hopefully it can be set up so we can have a 'Scramble' Four-abreast take-off, but I leave it in the hands of you guys who have served us so well.

Cheers, MP
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  #227  
Old 05-25-2011, 02:30 PM
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Tempest123 Tempest123 is offline
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Just checking in, great work guys, looking forward to the new Hawks, and that pit is awesome.
  #228  
Old 06-03-2011, 08:18 AM
daidalos.team daidalos.team is offline
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Small text & pics only update posted at first page.
  #229  
Old 06-03-2011, 08:42 AM
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Mysticpuma Mysticpuma is offline
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Some interesting new features. I like;

"No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view."

If you fly online and have a crowded take-off area this would be pretty cool.

I should ask, now this has triggered a memory; A while back there were requests for the F6 key to possibly be disabled "Server Side".

This was so those players who want to fly Servers like UK Dedicated 1, or any server with External views, would not be able to Padlock an enemy effectively 'cheating' an attacking player from a surprise attack.

Additional to the above, I just wonder if it would be at-all possible to disable enemy Arrows in external view but keep Friendly arrows (or disable all arrows) Server Side?

I just think that this would give a nice option for those servers that want to run settings, maybe with a Forced Cockpit but allowing External Views. This would mean a new variation for Servers?

I'm just asking in-case it is possible and now that you have access to the workings of the code, that something that was much requested (disable F6 key) may be possible now?

Cheers, MP
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  #230  
Old 06-03-2011, 12:48 PM
Majo Majo is offline
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Default Thank you!

Thank you for the update!!!

Salutes.
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