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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 01-06-2011, 06:03 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Avimimus View Post
Now here is an interesting question:
Does anyone still use the bomb-delay option? Or have we outgrown it?
yep, typically on fighter-bomber sorties i take 1.5 seconds, as i'm never sure how i will be able to approach the target or whether i may need to "mine" a 6 bandits approach. on heavier bombs i will up that to 3. if i'm feeling evil, and i know that the intended vulch victims may well hit refly rather than die in an explosion... i set it to about 8-10 secs to get them when they respawn.
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Originally Posted by JtD View Post
The TB-3 is a level bomber and has no need for delay.
not if you drive it to the target!
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  #222  
Old 01-06-2011, 07:59 PM
JtD JtD is offline
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If you drive to the target you don't need a delay, because thank god there's a 2 sec arming time.
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  #223  
Old 01-06-2011, 09:35 PM
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ElAurens ElAurens is offline
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On most every map in the game the TB3 has no room to get to altitude.



And yes I have flown it in a non-historical manner. And used it as a fighter too. What now, no bomb drops from level bombers that are under 5000m altitude?



Lighten up folks.

Sheesh.
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  #224  
Old 01-06-2011, 09:39 PM
KG26_Alpha KG26_Alpha is offline
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Try flying it on the Kalkin Gol map.

You will get out to target but not back.

And not over 1000m either ( I will stand corrected if found other wise ) IIRC

The ambient temperature is too high on the map for the TB3 cooling systems.




.
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  #225  
Old 01-07-2011, 05:05 AM
Wutz Wutz is offline
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Quote:
Originally Posted by ElAurens View Post
On most every map in the game the TB3 has no room to get to altitude.



And yes I have flown it in a non-historical manner. And used it as a fighter too. What now, no bomb drops from level bombers that are under 5000m altitude?



Lighten up folks.

Sheesh.
Well the same you can say for a Val or a Ju87, although the Val can only take a 250kg bomb as largest bomb load. But thinking of those documentries where the Stukas went in really low before releasing there bombs to make pin point hits....I guess they where doing something wrong.....
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  #226  
Old 01-07-2011, 06:33 AM
Skoshi Tiger Skoshi Tiger is offline
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As a strong proponent of Kamikaze attacks, can we get an option of instantaneous detonation regardless of whether the bomb has been released or not? It’s really annoying making the supreme sacrifice and only causing cosmetic damage.
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  #227  
Old 01-07-2011, 06:40 AM
Wutz Wutz is offline
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Quote:
Originally Posted by robtek View Post
Well wutz,
as "real low" in real life ist anything below 100m agl one still can do it "right".
As longer as i follow this thread as stronger the words "learn resistance" float to my mind.
Yepp dive at below 500m and nothing happens, and then try hitting a moving tank, but I am certain those fellows back then did it all wrong.
But I know you are right....just because you say so.
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  #228  
Old 01-07-2011, 07:18 AM
JtD JtD is offline
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Wutz, how effective and efficient was bombing against tanks in the first place?
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  #229  
Old 01-07-2011, 07:55 AM
Wutz Wutz is offline
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Originally Posted by JtD View Post
Wutz, how effective and efficient was bombing against tanks in the first place?
Hmm let me see, that the Ju87s where called the flying artillery, and used in close support of ground units. But of course that is all wrong, and during the battle of France only the ground units mopped up the French army especially those Char B tanks......Those guys should have asked TD how to fly properly.
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  #230  
Old 01-07-2011, 08:25 AM
JtD JtD is offline
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Ju 87 attacked all types of ground units. Ju 87 were not the only planes to fly ground attacks in WW2. Ju 87 had pullout altitudes high enough to allow 2 seconds of arming.

So two sarcastic sentences do not answer the question sufficiently.
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