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#221
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Il-2 engine was already limiting us in some ways (still not now, but will do it in real not so far future) I think we will have the waves in BoB. Maybe looking better. the code now is other for water,becasue it is trasparent now, comparing to that video. |
#222
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Thanks a million.
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#223
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Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!
About SoW BoB: I have full trust in you and wish you strength for the "final line." And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy. (PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online) Thanks for the hard work ! |
#224
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The changes for some aircraft using mp3 from video samples isn't right. maybe it is nice for someone, but it is done without 3D enviroument that we had in Il-2. I listened some mods that recommended me to listen and what I found? 2D sound using one-two samples.... and damaged sound of other aircraft. Of course we can take the sound from handheld camcoders and put it in sound engine, but it will be incorrect from the point of view what pilot hear, what people on the ground hear, and what you may hear simulating the position (camera) outside the plane in air. It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers 100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2). By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system. In Il-2 was wide dynamic rage, that not all sound systems was able to play right. |
#225
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2. Online code for BoB is completey other than Il-2 now. ![]() We also did even special observer for the online competitions.... |
#226
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Oleg, thank you for IL2 STURMOVIK.
It looked great 8 years ago and has improved with each upgrade. I really appreciate the time you are spending here and hope the sniping and nit picking will not cause you to decide it is just not worth the bother to update us. Looking forward to Storm of War. |
#227
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Hi Oleg,
Do you have WIP screen(s) of London city? Really curious how it looks at the moment.
__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#228
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Does this mean that you do produce a 'perfect' sound on an expensive audio system and then have to degrade it, i.e. limit the dynamic range, to make it playable on cheap systems? If so, would you consider publishing a list of 'approved' sound systems/cards for the 'perfect' sound when SoW goes gold? regards, Tanimbar |
#229
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#230
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Thanks for your answers, I'm sure "Storm of War" surpass "IL-2 Sturmovik"
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