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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 10-13-2012, 03:54 PM
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Richie Richie is offline
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partbob.dll was removed. Norton's blocking the patch
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  #202  
Old 10-13-2012, 04:15 PM
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klem klem is offline
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Quote:
Originally Posted by vranac View Post
I don't know is it historical but DeWilde could have flash on impact.
That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.
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  #203  
Old 10-13-2012, 05:01 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I also wouldn't count every time a red player turns when you are behind them a case of sound radar either. . . . . .

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. . . . . .

So just consider not every case is going to be from sound. . . . . .
Spot on Bliss,
I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive.

Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!!
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  #204  
Old 10-13-2012, 05:06 PM
Nephris Nephris is offline
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Posts: 117
Default Grafic Glitch since RC

Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

Last edited by Nephris; 10-13-2012 at 05:14 PM.
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  #205  
Old 10-13-2012, 05:18 PM
Kurfürst Kurfürst is offline
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I have the same rectangle since I have an ATI card.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #206  
Old 10-13-2012, 05:28 PM
Sethos Sethos is offline
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Now we just need some proper AA implementation.
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  #207  
Old 10-13-2012, 05:28 PM
Insuber Insuber is offline
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Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
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Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches.
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  #208  
Old 10-13-2012, 05:32 PM
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Catseye Catseye is offline
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Posts: 242
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Quote:
Originally Posted by Fenrir View Post
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
Not so Fenrir,
The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy.

What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see.
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  #209  
Old 10-13-2012, 05:39 PM
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Catseye Catseye is offline
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Posts: 242
Default Bug - Engine damage smoke passing through cockpit.

My Hurricane engine was damaged on the ATAG server and I noticed the vapour/smoke trail from the engine streaming through the cockpit at my feet near where the exhaust reflection used to be.

Looking behind, I could see no trail behind me.
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  #210  
Old 10-13-2012, 05:52 PM
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JG52Krupi JG52Krupi is offline
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Join Date: May 2008
Posts: 3,128
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Please could someone answer these questions...

Are the black oil leaks back?

Does the flak now have sound?

Have the lights in cockpits being toned down since in this patch?
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Last edited by JG52Krupi; 10-13-2012 at 05:55 PM.
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