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Men of War New World War II strategy game

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  #1  
Old 05-17-2009, 11:58 AM
SuchIsLife SuchIsLife is offline
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I've played CoH for quite some time and I love it. I'm just starting to get into MoW now but wow I thought CoH had a huge learning curve but it's nothing compared to this. I know it will get easier with time but there's just too much micro needed in MoW. Example: I have 20 men and one picks up some nades, later I need to throw a nade at the enemy in a house but it takes me 5 minutes of searching through each man to find out which one has them.
I just find that I haven't got time to think about tactics and enjoy the game because of the intense micro needed to look after 30+ units, so after about 20 minutes I give up and go back to my comfortable CoH.
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  #2  
Old 05-16-2009, 01:30 PM
haorant haorant is offline
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i have only ONE reason and for me it is deciceive and that is in this game u DONT have to gather resorces i get soo annoyed when i have to consetrate grathering resorces rather that fighting the enmy
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  #3  
Old 08-28-2009, 09:56 PM
TWBwyattearp TWBwyattearp is offline
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CoH is good (with skin mods, as i dont like blue germans) but MoW just blows it away the only thing i think CoH has that MoW need is a SP skirmish mode... I crash everytime i try to play online and the SP campaign has a lot of commando style missions which i hate
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  #4  
Old 07-29-2010, 11:20 PM
Nikitns Nikitns is offline
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lets be honest guys: MoW rapes that CoH shit.
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  #5  
Old 07-30-2010, 05:47 AM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Nikitns View Post
lets be honest guys: MoW rapes that CoH shit.
Amen to that
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  #6  
Old 07-30-2010, 05:44 AM
KnightFandragon KnightFandragon is offline
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Lol, those are just 10 of the reasons MoW is better then CoH..ive got about 300 more.

1: MoW Sounds waaaayyyy better. In CoH Tanks sound like they are throwing a baseball against a wodden fence when they fire, just a low gay thud sound

2: Modding it is tedious, long, annoying.

3: The Magic abilities definitly kinda makes it gay.

4: How you have to sit and shoot and shoot and shoot and shoot and shoot to kill anything w/ infantry. 2 squads just sit there and fire for days and nothing happens.

5: Weapon accuracy....this ties in with #4, gun accuracies are already stuopid low then cover bonus and veterancy just makes it worse. Tank MGs are terrible......at long range 0.005 accuracy. No wonder they never do anything.

6: Ranges, CoH and MoW this is one thing I dont like about either but CoH its waaaaayyyyy worse. Your guns shoot 35 but 35 is like 2 inches in game.
Artillery doesnt fire 5 feet, tanks kiss targets before they fire.

7: Squads and movement of them. You got 4-6 guys all huddled together and when you try to move them it takes an act of god to get them to move. Sometimes they dance around each other, other times they just take thier sweet time going where you want while dancing around each other. When you try to place them somewhere you cant really get them in good cover, they just go to these tiny dots on the ground. Also the squad bit is lame b/c one guy gets suppresssed and the whole squad get hit, regardless of where they are, then trying to move them away from teh MG takes more diving intervention, time and again even though I am moving them away from the MG one guy decides its a good idea to crawl CLOSER.......MoW movement is just better

8: Hitpoints....seriously? I never was a fan of the whole Hitpoint thing and its nice to see MoW got rid of it, mostly, Infantry have it but it works well.

9: Upgrade system. I hate in any game the upgrade system. you start with crap, gotta run around gatehring supplies to get good stuff. Finally see the good stuff when the game is ending so you basically get to do nothing with the good stuff, kinda makes it a waste eh?

10: AI........on Normal they are chumps, on Hard they cheat on Expert its rediculous. They give me a fight for 5 mins then sit around. Ive got some mod for the Panzer Elite I did up changing the PE around alot making the hard and expert AI easeir to beat and in it if I give myself just one AI buddy the bot will fight me for like 5 mins then sit in its base for the rest and only send out like 1 squad at a time......so it doesnt really fight me. If i dont give me an Ally then I get steamrolled b/c the AI just magically becomes 10x better and gets 10x the men and stuff......Of course im not a big fan of the MoW AI at times but still...meh.....w/e Im Sure ive still got more things I dont like about it but then there is tons I dont like about evey game I play hahah....I cant wait till im on my PC and ever able to Play MoW again....its simply better then CoH.....
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  #7  
Old 07-30-2010, 05:46 AM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by JuggernautOfWar View Post
I think you pretty much hit the nail on the head. +2 for CoH though for sound and graphics, but that's about it.
+1, it has good graphics.....sounds are kinda gay, MoW sounds imo are waaaaay cooler.
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  #8  
Old 05-18-2009, 12:21 PM
TheWitcher2008 TheWitcher2008 is offline
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I'm sorry Meep, but you are comparing really inapropriately.
1CoH and MoW are two totally different things. While MoW tries to implement as many features of a real war as possible, CoH tries to be an action-packed RTS, inheriting years and years of RTS tradition and experience. There are pros and cons in both games:
MoW:
Pros:
+ realism
+ inventory for all units
+ totally dynamic battlefield
+ a lot of different units
+ very long SP campaign
+ coop mode
+ a lot of customizations possible
+ giant maps

Cons:
- unbalanced due to super heavy tanks and generally the amount of possible unit combinations
- bad interface due to the many possibilities you have
- bad hotkey assignment: CTRL is for making control groups, dammit, it's been so even before C&C 1
- not being able to have more than 8 units in a control group, restricting the player to micromanaging his whole army, when a simple "all guys move over here" would have been enough
- no skirmish mode
- steep learning curve
- very bad voice acting (at least in my German version, ALL vocies are spoked by like 3 guys who have a very bad English, not only when synchronizing Germans. In fact, even Soviets and Americans have a German accent!)
- giant maps (if you want arcade-like action)

CoH:
+ fast-paced action: Due to the command point/resource system, you are constantly forced to push and cap/defend your resources and produce new units
+ squad-based control: different from MoW, the amount of micro needed to manage a squad is reduced by making all of its members one squad. Thus, it's easy to control your whole army.
+ Unit & Command abilities: brings some fresh air into the action, can turn the tide of a battle; games would be much more predictable without them
+ well-balanced RTS: no matter how much the people bitch about CoH after every single patch, you can beat every army with every army. There is a counter to everything, also to British Emplacement Spam (e.g. Flamepio Storm)
+ Long SP campaign with top-notch videos
+ Good voice acting, in English AND German
+ three new MP modes came with ToV
+ SKIRMISH mode

Cons:
- not very realistic (although a lot better than, say, End War or Command & Conquer)
- unit speed: infantry is almost as fat as slower tanks, fireup infantry is faster than heavy axis tanks
- Unlimited Munitions and Ammo, no supply lines
- relatively small maps (Mg's and PAKs can easily block every access to a certain area)
- Relic Online still lets players drop or doesn't allow you to connect to another player, even if he lives like 3 streets away from you
- some abilities really are Uber and make people build their whole strategy on: cloak + nades on stormtroops, fireup on rangers
- allround-units: especially Americans have units that can basically kill anything on the field (rangers, rifles to a smaller degree), without a cost-efficient counter on the Axis side.
- micro is what matters, not so much your strategy

To draw a conclusion:
If you want a very realistic, very tactical game where you have to cover your every move, and like combos such as "Oh yeah, my 3 hidden snipers deal with infantry, while my grenadier jumps out of the tank and kills the pershing with an AT grenade, while my tank kills the enemy arty with HE rounds", then MoW is your game.
If you prefer action, a limited, yet well-balanced amout of units, and a game where your reactions and hotkey-smashing wins you the game, pumping your adrenaline though your veins, then CoH is the game for you.
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  #9  
Old 05-18-2009, 02:36 PM
Alter Hase Alter Hase is offline
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German tanks are still too weak, not because of their gun penetration, speed, or armor ,but their horrible gun accuracy even when i send a Tiger aggainst totaly ineferior machines i sweat like i was sending panzer 3 aggainst a Valnetine.
Ammo goes thru the window too fast because of this, not even soviet tanks with badly trained crews(modeled ingame) should be unable to miss shots that a Tiger is missing in this game
And if my Tiger does not hit the enemy tank with, at worst 2, shots (which happens duh never) they destroy my tracks like they were nothing (interesting enemy ai tanks, which are inferior hit tracks which are extremly small targets, like modern Abrams, but my guys miss the whole target ).

PS are ther maybe Italins in german tanks, because that would explain a lot.

Last edited by Alter Hase; 05-18-2009 at 02:39 PM.
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  #10  
Old 05-18-2009, 03:55 PM
Flashpoint Gold Flashpoint Gold is offline
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Quote:
Originally Posted by Alter Hase View Post
horrible gun accuracy
Direct Control anybody? Your problem is fixed.
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