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Tips and Hints Different solutions, tips and hints.

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  #11  
Old 04-08-2009, 03:12 PM
Earthworm Earthworm is offline
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Made an edit to the original Table and split out the Archers from non-archers, and rebalanced Weights for the Archers as Initiative and Dmg/Attack are way more important for Archers where defense is not so important.

Weights are now listed in the Table itself in the headings since each section has different weights.

I was unsure if I should have put the Dwarven Alchemist as an archer since its range is only 3 spaces, so it is much more likely to be attacked than the others, but I put it in there anyway for now, let me know what you think.

Also what to you think of the new weights for Archer class? Are they good or should they be tweaked.

I will post my raw Unit stats I based these rating off of a little later today so that anyone can verify the correctness of them.
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Old 04-08-2009, 03:56 PM
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Ryastar Ryastar is offline
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Necromancers, Cyclopses, Archmagi, Inquisitors, druids, priests are all ranged with their basic attack, so you need to modify the table slightly.
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Old 04-08-2009, 04:00 PM
Earthworm Earthworm is offline
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Quote:
Originally Posted by Ryastar View Post
Necromancers, Cyclopses, Archmagi, Inquisitors, druids, priests are all ranged with their basic attack, so you need to modify the table slightly.
Yah, I was not sure how to qualify the Magic Caster Archers, I was thinking about a third table for the Necro, ArchMagi, Inqui, Druids, and Priests, as really most people don't take them for their Archer ability so much as their specials. Not sure how I missed the Cyclopses in the list.
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