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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-10-2012, 01:10 PM
JG53Frankyboy JG53Frankyboy is offline
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Type: Bug report


Aircraft: Br.20


Description: Only magnetic compas is working


Tested: Yes, but in a previous version


Workarounds: N/A
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  #12  
Old 06-10-2012, 02:47 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Kodoss View Post
Regarding 100 OCT fuel in the Book "Messerschmitt Bf 110, Me 210, Me 410" from Mankau/Petrick is some interresting text about this.
Looks like 4 groups of Bf 110 and one group of Bf 109 had DB 601N engines.

I will try to translate the according text and post it in the Bf 110 Bug fest threat.
With that I hope to keep your threat as clean as possible.
Thanks a lot for your research.
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  #13  
Old 06-10-2012, 03:03 PM
rga rga is offline
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Type: Suggestion


Aircraft: every bombers


Description: currently, players flying bomber have to do the workload of at least two people: pilot and navigator, in certain situations bombadier, gunners, spotters and flight engineer as well. IRL, multi-crew bombers enjoyed the team work of the whole crew.


Tested: N/A


Workarounds: Simulating the working environment inside the bomber by adding certain commands for the crew. For example:
- Bombadier: turning on/off the running commentary function, which automatically activates within 10km from the target (visual range). Bombardier will constantly tell the skipper to steer left or right, or keep height and airspeed when these two vary too much. Also bombadier will comfirm the effect of impacts.
- Navigator: commands to inform pilot of 1. current position, 2. direction to the next waypoint, 3. time to the next waypoint, 4. maximal flying time left
- Gunner: commands to scan the sky or the ground. Also commands to track the movement of the closest contact (like: fighter, unidentified, 6 o'clock, closing). All commands should be able to be given to individual gunner.

All information should not be always correct. For example, gunner can lose contact of enemy fighter hiding under the fuselage, or navigator can make wrong calculations.

Additional Information: Modders already did this in IL-2
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  #14  
Old 06-10-2012, 07:17 PM
Blackdog_kt Blackdog_kt is offline
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rga: Great idea, i just added it to the list.

Kodoss: i haven't forgotten about your 110 research, i'm just running a bit low on time at the moment to format and add them all. The reason i need some more time is because i want to sit down and do all of the 110 reports together, so that they appear in sequence in the list.

Keep the feedback coming everyone
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  #15  
Old 06-11-2012, 08:44 AM
JG4_Bendwick JG4_Bendwick is offline
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all this thinks are realy nessesary.thx Blackdog for post.
i hope they see this . S!
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  #16  
Old 06-11-2012, 10:31 AM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
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Default Twin's

Great thread Blackdog and as you said with the FM's and major performance issues aside it's time to bring these twins to the front of the line for "maintenance"

Br. 20 information is hard to come by and I have yet to find the engine limits or flight procedures from the internet. We need a flight manual

More to come...
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Last edited by ATAG_MajorBorris; 06-11-2012 at 10:44 AM.
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  #17  
Old 06-11-2012, 11:57 AM
ATAG_Dutch ATAG_Dutch is offline
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Type: Flight/Engine modelling


Aircraft: Blenheim


Description: New Blenheim model is extremely slow to accelerate on the ground and in the air, even with minimal fuel load. Aileron response is far more sluggish than previous model, whilst rudder/elevator response and rudder/elevator trim response is extremely sensitive. This adds to the control issues when bombing from altitude, needing quite violent stick control for ailerons but extremely delicate rudder/elevator control. This is not easy from the bomb-aimer's chair when looking through the sight.
General stability of the model is far worse than previously. Once trimmed, the old model was very steady where the new model needs constant stick/trim and rudder/trim input.


Tested: Yes, my own offline bombing practice mission conducted in both patched and unpatched game from 5000ft. Full Biggin Hill runway required for take-off with 50% fuel and 20% flap with patched game. Approximately 2/3 that for unpatched game with 50% fuel and no flaps. This is without emergency boost engaged in both cases.


Workarounds: Ensure fine pitch and weak mixture setting. Weak mixture setting gives a few more revs for taxi and take-off. Increasing aileron control sensitivity whilst reducing elevator/rudder sensitivity helps with control, however this then needs to be changed for each individual a/c.


Additional Information: I have seperate rudder pedals and have minimised rudder/trim sensitivity since the patch, but rudder/trim control still seems highly sensitive in all RAF FMs in the patched game. Not so pre-patch.

Last edited by ATAG_Dutch; 06-11-2012 at 12:13 PM.
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  #18  
Old 06-11-2012, 02:12 PM
JG53Frankyboy JG53Frankyboy is offline
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do the bombbaydoors of the Ju88 still open/close automaticly and dont do that in the Blenheim?
just in case because i dont bother these betas/alphas......
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  #19  
Old 06-11-2012, 02:26 PM
Kodoss Kodoss is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
Great thread Blackdog and as you said with the FM's and major performance issues aside it's time to bring these twins to the front of the line for "maintenance"

Br. 20 information is hard to come by and I have yet to find the engine limits or flight procedures from the internet. We need a flight manual

More to come...
Maybe Sternjaeger II can help. If I remember correctly he wrote somewhere that he has some manuals for italian A/C.
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  #20  
Old 06-11-2012, 02:55 PM
JG53Frankyboy JG53Frankyboy is offline
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Ju88: fix forward MG15
would be a nice feature

the front gunner was able to fix his MG15 and gave so the pilot the firing control, aiming through his Revi. Most CoD Ju88 pilots might have this gun removed for better visibility, but anyway..........

btw, not touched the game since months, but if i remember correctly , the instrument panel lightning of the right side (engine instruments) is some kind of lacking/missing.
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