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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-13-2012, 09:33 PM
kestrel79 kestrel79 is offline
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Are you talking about the update pictures from last week? I thought everything looked great, except to me the scale looked off.

Either the houses are too big or the tanks are too small. I remember IL2 had the same problem. Those tanks look like little toys parked next to the houses.

Models and textures look good, but scale looks strange. Maybe it's the FOV (wide angle?) that's giving this impression.
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  #12  
Old 04-13-2012, 10:55 PM
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My personal beef is the houses looks to lined up. This is mainly a critique of the Britain-map (I have seen a few English villages both from the ground and the air. I don't know about Russia though, perhaps they did line everything up there. Here's a comment of the matter I posted earlier:

Type of improvement: More natural placement of buildings
Explanation: The extremely lined-up feeling if villages in much of CoD is very artificial. Buildings do not normally line up perfectly, particularly not in less built up areas. (see some pictures below). Recent development shots shows some extremely nice Russian farmland buildings, again with the mathematical (and quite unnatural) precise line-up.
Benefits: Environment, navigational (buildings/quarters as landmarks easier to spot)


Small village (the size that's all over the place in IL2 maps), England. Notice the houses align to the roads, not to an overall line-up:


Small scale industry, London. Notice even adjacent houses don't allways line up:


Large scale industry, Hungary. Notice several lines of line-up:
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  #13  
Old 04-13-2012, 11:28 PM
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Did anyone read one of Luthier's responses in the update thread regarding placement of towns?

Do you know how long it would take to add a bush or tree to (even) one out of ten backyards? Perhaps the designers should branch this game to have a gardening section, and we'll have people planting tulips and shrubs 24/7.

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  #14  
Old 04-14-2012, 12:10 AM
Meusli Meusli is offline
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That was a hope of mine, release the map to the community or allow the us to build up the CLOD map ourselves. I would find it quite therapeutic myself, like when I sort out my music collection on my PC.
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  #15  
Old 04-14-2012, 03:05 AM
SQB SQB is offline
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I love the look of the Russian landscape, but just to confirm, the trees are getting their colours changed right? They look like oak trees or something, quite out of place with their bright foliage.

Also, any word on tree collision? We had that in il2 so (forgive my ignorance) shouldn't we be able to have it in CloD?
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  #16  
Old 04-14-2012, 04:04 AM
Ace Cheese Ace Cheese is offline
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The trees are placeholders.
so are the bushes
so are the colours

It was was previously stated in an update
that the trees would be made collidable.
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  #17  
Old 04-14-2012, 05:59 PM
BG-09 BG-09 is offline
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Gardens...look realy empty...We need some cabbage there! And maize corn!

Telegraph posts, wires on them, some tracktors, and a lot of puddles!
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  #18  
Old 04-16-2012, 07:47 PM
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Quote:
Originally Posted by BG-09 View Post
Gardens...look realy empty...We need some cabbage there! And maize corn!
I don't think the Russians grew maize in the 1940s, actually, I still think they rarely do. It is a very American crop still. Cabbage and wheat would be my guess.
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  #19  
Old 04-16-2012, 07:50 PM
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Quote:
Originally Posted by JG26_EZ View Post
Did anyone read one of Luthier's responses in the update thread regarding placement of towns?
I did. My comment about the lined up houses can be solved by programming the auto placement of houses. I don't think anyone believe they are going to hand-place all objects for maps at this scale.
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  #20  
Old 04-16-2012, 08:04 PM
danjama danjama is offline
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It was clearly stated the screenshot landscapes were work in progress, this thread is pointless
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