#11
|
||||
|
||||
True, as it should be to ease and neutralize forces on the stick (which we don't really have on our plastic joysticks). Reading a bit more about Finnish pilots, while you mention it, elevator trim was extremely important - remember the story of this pilot who got himself almost killed because he forgot to trim his plane correctly (G-2) before entering the dive. The response was nowhere as fast and this should be modelled in the sim. Same for Spitfires / Hurricanes, of course...
__________________
Bobika. |
#13
|
||||
|
||||
Quote:
Quote:
Oh yes, I tested it a lot Farber. Osprey is spot on.
__________________
Bobika. |
#14
|
||||
|
||||
Quote:
If in fact there was 5 revolutions for full travel, then the pilot was only limited to his turning speed of the wheel...about 2-3 seconds for full travel I estimate. Not that any pilot would adjust to full travel, and so time decreases depending on revolutions turned, because of the mechanical nature, and so any turning would provide some type of immediate results..
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 04-08-2012 at 04:54 PM. |
#15
|
|||
|
|||
S!
Robo, I would be careful before spewing assumptions like yours as truth. The elevator trim and landing flaps were separated systems altogether in Bf109. The trim was not tied to flaps to automatically adjust trim when flaps were cranked or flaps did not move if trim was applied. Both things were done separately by the pilot. This "cheat trim" issue was cried out loud in original IL2 too, but applied to ALL planes, not only Bf109. Sure it was a bit sensitive in beta at least but much less so in later versions. Much better in CoD. And also you can check in CoD how it works, no matter how fast you move the assigned trim axle it does NOT move the trim wheel in game(cockpit) any faster and applies to Spits/Hurries as well. So there goes the theory of "cheat trim". Maybe people should dig into the issue more than just vent in anger of something that is not there. IF there would be issues in ANY of the planes regarding the trim, for example, then Luthier and his team should fix it..regardless it being a red or blue plane as many want to categorize. Do not scream for simulation if the only way of simulation you want suits your own needs/agendas/whatever IMHO. I can tell that I never turn in the Bf109E with Spitfire or Hurricane. NEVER. Maybe 45deg or so but after that I know I am toast as they WILL get on my 6 and blow me out of the sky. Energy is life! I think Luthier and Co should address the FM/DM after the performance patch to pave way to an even better sequel where the issues are already squashed or much less prominent. Agree? |
#16
|
|||
|
|||
It would take longer than that as he could only move the wheel maybe a 1/4 > 1/3 turn for each grab of the wheel. That would be 20+ grabs.
|
#17
|
||||
|
||||
Quote:
I just can't imagine a pilot adjusting more than a very few degrees at a time
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#18
|
|||
|
|||
S!
Al Schlageter, and with what you do you back up this that the trim wheel could be moved only a small amount at time? Been in a Bf109 to test it? I have been and can say you can move it quite easily more than 1/3-1/4 at a time |
#19
|
||||
|
||||
Quote:
I'd like to see how you spin that wheel 5 turns in 2-3 seconds.
__________________
Bobika. |
#20
|
||||
|
||||
Quote:
I only stated that the wheels were placed and designed as they were so the pilot could compensate for nose-down pitch when deploying the landing flaps by spinning both wheels at once.
__________________
Bobika. |
Thread Tools | |
Display Modes | |
|
|