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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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Old 10-20-2011, 09:13 AM
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David198502 David198502 is offline
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i have really healthy eyes, and never had a problem in to spot planes in IL2 1946.sure it was still hard, and maybe to identify the target was harder than it would in reality, but as soon i spottet a plane, i could without a problem, follow it and keep contact...

in CLOD its much worse!!!there always was the problem of big black dots in the distance, and as soon as you come closer, the dots became smaller and changed colour to a bright grey, which was very hard to see whether the background was sky,water or terrain...

i think the devs are aware of the problem and thats why it was changed several times now since the release....for example in the first beta before this official patch, we had those white dots which where clearly visible(and also through terrain).they were ugly and could be considered as cheat...

however since the latest patch, we have the worst situation...i play because of performance reasons with a very low resolution of 1024x768, and now, while i think that the dots far in distance are looking more real, as soon the aircraft comes closer, it begins to shimmer(meaning some pixels of the shape, just take the colour of the background)...so it becomes partly invisible.... but thats not the biggest problem....when you come really close....600m-300m, the aircraft will become totally invisible for several seconds.and i mean totally invisible.its like a stealth fighter of the next generation.

this problem has to be solved quickly now.since the latest official patch, i didnt fly online yet, but i even had problems to keep sight on the stupid AI, which is normally really easy to shoot.so i dont think that i will even try to go online until a acceptable solution is found.
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Old 10-20-2011, 11:33 AM
Gollum Gollum is offline
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I agree with previous posters that cars are vissible on roads from commercial aircraft flying higher than the altitudes we fly at so aircraft that are larger (even though camo) should be visible, atleast in the size of the object or plane 3d model. To say that tshey are only visible because they are on roads is not true. It all depends on what color the road is and what color the car is. An extremely small dot thhat doesnt even have a rendered camo skin is not realistic and nobody can argue with that since the camo skin is not even being rendered and is not the real reason the plane is hard to spot. I truley believe the distance to scale of the planes ratio is off at large distances. If camo paint is the reason for it being dificult to spot then why do raf pilots have the same issue spoting yellow and silver 109s.. i think the true fix should be to model the scales properly at large distances. After doing so the camo would only come in to play when the colors it was above were the same as the planes. This would make planes over similar colors more difficult to spot but nowhere as dificult as they are now. Currently the scaling rendered is like trying to spot a black painted fire hydrant from your cockpit at 3k.

Last edited by Gollum; 10-20-2011 at 11:39 AM.
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Old 10-20-2011, 11:58 AM
Gollum Gollum is offline
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To further my point. Next time observing a plane at the deck from over a ship from above, tell me it doesnt look like they could do a barnstorming run through a porthole, drop a bomb, and fly out the other porthole..... exadurated a bit but its close..
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Old 12-13-2011, 07:16 AM
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Hahah .................patch. Funny.
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Old 12-30-2011, 12:21 AM
Heliocon Heliocon is offline
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+1 (absurd these things are still a problem!).
Quote:
Originally Posted by 6S.Tamat View Post
Until the contacts are only dots is not a real problem, we can talk alot about the distance of sight and that kind of things, the real problem, a big one, is that as soon as the dot disappears and the lods of the model substitue the pixel, simply you can't see anything.

Ok that simulation means approximation, ok that it is a well known problem of some airplanes in Il2, but that really ruins alot of the simulation, frustrating the best moment of the game, the one in wich you start to manouver the fight.

In Il2 that problem was bypassed enlarging the less polygon lods of a certain percentage, I really hope that there is a better way of solving it, if not at least that solution works.

The game is improved alot in the last patch, finally is something flyable, I really hope in the FM future modifications, but a perfect simulator that hide to you the targets at the worst moment is not something that works for me..
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