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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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![]() This X 10000000000000000000000000000000000 Oh, and it would be nice if the game was more than about 30% functional as well. Currently, and I'm sad to have to say this as I love the online aspect, but CloD is just not worth the effort to log on.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#12
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I am hopeful in the future we have much more offline and online options than we do now. Other than a spin around the country side there is not much else to do in my opinion. |
#13
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CO-OPs....we need them.
its baffling to me they are not in cod.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#14
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But they are in CoD, just a bit different and undocumented, as mentioned in some threads already.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#15
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I must however point out that on-line play is not nefarious although it could be said to be unreliable at times. To be a little more pedantic and to answer his specific question there have been in excess of 50 players at times on the Syndicate server which would appear of late to be the most popular followed by the Repka Full Realism server. There are a number of servers which are not 'full real' that are also quite popular at the right time. Regarding Mr Logic's general claims regarding the popularity of on-line play I would point out that 1 a.m. UK time will see most UK players in bed and is 5pm West Coast to 8pm East Coast. This may represent a fairly quiet time in the USA as many players may not commence play until their local time of 8p.m.. May I suggest Mr Logic looks in earlier in the UK evening or later in the U.K. early hours so as to capture a more popular play time for UK or the U.S.A. respectively. In summary, Mr Logic's checking of on-line play for popularity at 1 a.m. UK time is not logical, Captain Kirk.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#16
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The misuse of the word 'wicked' to describe an event or object from which one can derive pleasure is a modern idiom widely accepted by the lesser educated, consequently usage of the word 'nefarious' in this context is wholly appropriate.
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#17
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Honestly its baffling that there was no effort on the developer's part to provide a set of fun missions showing off the real capabilities of the new engine - particularly showcasing the advantages of allowing AI in dogfight/respawn type missions. I know the community is a talented bunch but frankly they will only be able to go so far without documentation.
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#18
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The definition of a coop...
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#19
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But enough Troll feeding.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#20
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not to forgett that the new FullMissionBuilder just looks like the old one. If you go deeper, just to put a missiongoal, you have to programm some code.
And that with almost no official documantation. CHAPEAU to all the communitiy mamber who are going behind that stull and are trying to help !! I, as example, have stopped (after the first 2-3 weeks) building anything - after hundreds of COOPs for the VOW online war. BUT, that is limiting the online play - because you need missions for that. In 2001 with IL2 release there were working COOPs and the Hyperlobby - after 4 month after its release i had plenty of online coop missions in my logbook. To ad, inm these time there wehre no deticated server and no serverscripts available ! That came later. So, i guess, it needs more time till a more massive onlineplay will happen. As an example (not as an comparison !) , RoF has after now 2 years of release also no massive onlineplay . I guess, in some part its also very complex FMB is not unguilty...with other engine related limitations. Overcomplex stuff, reduces the amount of people who can handle these things. |
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