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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 08-05-2011, 02:44 AM
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Originally Posted by Targ View Post
What we need is a dedicated server and hyperlobby

This X 10000000000000000000000000000000000

Oh, and it would be nice if the game was more than about 30% functional as well.

Currently, and I'm sad to have to say this as I love the online aspect, but CloD is just not worth the effort to log on.
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  #12  
Old 08-05-2011, 02:48 AM
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Originally Posted by ElAurens View Post
This X 10000000000000000000000000000000000

Oh, and it would be nice if the game was more than about 30% functional as well.

Currently, and I'm sad to have to say this as I love the online aspect, but CloD is just not worth the effort to log on.
+1/ Ditto

I am hopeful in the future we have much more offline and online options than we do now. Other than a spin around the country side there is not much else to do in my opinion.
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  #13  
Old 08-05-2011, 06:26 AM
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CO-OPs....we need them.

its baffling to me they are not in cod.
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  #14  
Old 08-05-2011, 06:39 AM
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But they are in CoD, just a bit different and undocumented, as mentioned in some threads already.
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  #15  
Old 08-05-2011, 07:05 AM
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klem klem is offline
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Originally Posted by RCAF_FB_Orville View Post
LMAO....Look at his Avatar mate, its Newcastle's 'Viz Magazine's character 'Mr Logic', an utterly humourless, irritating pedagogue who constantly takes everything literally; a stickler for rules and regulations too which usually results in him getting his head kicked in by the irate 'normal' people whom he annoys.

See here for the gen.

http://en.wikipedia.org/wiki/Mr_Logic

I think we have all encountered his like at some point. Especially in Forumland, *nudge nudge, wink wink*.

Quite a funny troll, but I can see it wearing thin after a while.
The answer to Mr Logic's question is not to be gained from the many 'I can play on line' posts that have been made. Such posts are off topic and logically fail to meet Mr Logic's needs.

I must however point out that on-line play is not nefarious although it could be said to be unreliable at times.

To be a little more pedantic and to answer his specific question there have been in excess of 50 players at times on the Syndicate server which would appear of late to be the most popular followed by the Repka Full Realism server. There are a number of servers which are not 'full real' that are also quite popular at the right time.

Regarding Mr Logic's general claims regarding the popularity of on-line play I would point out that 1 a.m. UK time will see most UK players in bed and is 5pm West Coast to 8pm East Coast. This may represent a fairly quiet time in the USA as many players may not commence play until their local time of 8p.m.. May I suggest Mr Logic looks in earlier in the UK evening or later in the U.K. early hours so as to capture a more popular play time for UK or the U.S.A. respectively.

In summary, Mr Logic's checking of on-line play for popularity at 1 a.m. UK time is not logical, Captain Kirk.
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  #16  
Old 08-05-2011, 11:23 AM
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I must however point out that on-line play is not nefarious although it could be said to be unreliable at times.
The misuse of the word 'wicked' to describe an event or object from which one can derive pleasure is a modern idiom widely accepted by the lesser educated, consequently usage of the word 'nefarious' in this context is wholly appropriate.
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  #17  
Old 08-05-2011, 11:27 AM
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Originally Posted by furbs View Post
CO-OPs....we need them.

its baffling to me they are not in cod.
Honestly its baffling that there was no effort on the developer's part to provide a set of fun missions showing off the real capabilities of the new engine - particularly showcasing the advantages of allowing AI in dogfight/respawn type missions. I know the community is a talented bunch but frankly they will only be able to go so far without documentation.
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  #18  
Old 08-05-2011, 11:50 AM
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Originally Posted by cheesehawk View Post
except everyone starting at exact same time.
The definition of a coop...
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  #19  
Old 08-05-2011, 12:03 PM
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Originally Posted by Mr Logic View Post
The misuse of the word 'wicked' to describe an event or object from which one can derive pleasure is a modern idiom widely accepted by the lesser educated, consequently usage of the word 'nefarious' in this context is wholly appropriate.
You are already off on an illogical side-track. I am not discussing the organic nature of the English language, merely pointing out that the practice of on-line gaming is neither nefarious nor 'wicked' in its original sense.

But enough Troll feeding.
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  #20  
Old 08-05-2011, 01:09 PM
JG53Frankyboy JG53Frankyboy is offline
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not to forgett that the new FullMissionBuilder just looks like the old one. If you go deeper, just to put a missiongoal, you have to programm some code.

And that with almost no official documantation. CHAPEAU to all the communitiy mamber who are going behind that stull and are trying to help !!
I, as example, have stopped (after the first 2-3 weeks) building anything - after hundreds of COOPs for the VOW online war.

BUT, that is limiting the online play - because you need missions for that.

In 2001 with IL2 release there were working COOPs and the Hyperlobby - after 4 month after its release i had plenty of online coop missions in my logbook.
To ad, inm these time there wehre no deticated server and no serverscripts available !
That came later.

So, i guess, it needs more time till a more massive onlineplay will happen.


As an example (not as an comparison !) , RoF has after now 2 years of release also no massive onlineplay . I guess, in some part its also very complex FMB is not unguilty...with other engine related limitations.
Overcomplex stuff, reduces the amount of people who can handle these things.
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