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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-28-2011, 05:09 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by Tree_UK View Post
Im sure Luthier said that nvidia were onboard, not that it matters you can create your own profile you dont need to have a predifined one, but from what I have read in doing this there is little gain if any, so it suggests that SLI still doesn't work, thats the most likely reason for nvidia not including it.

last comment from luthier In May; Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;

The simplest way to know if your SLI is working is to create a new profile, point the profile to your CLOD launcher then stick some FSAA on and then activate the SLI slider, this will tell you if your game supports SLI, i would suggest using a basic SFR (split frame rendering) for starters. When I last did this there was nothing it simply didn't work.

I did try it with a profile for another game (BFBC2) and SLI DOES WORK.
It just creates too many artifacts and texture flashes. So I'll wait until they actually make a profile for CLOD and optimize it for SLI.
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Old 07-28-2011, 05:15 PM
ATAG_Bliss ATAG_Bliss is offline
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Bingo Jaws. I went from 45-70 FPS to 80-120 FPS with SLI on, but the flashing was unbearable.
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Old 07-28-2011, 05:17 PM
katdogfizzow katdogfizzow is offline
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http://forum.1cpublishing.eu/newrepl...reply&p=316207

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Originally Posted by katdogfizzow View Post
Ok, I've got it going too with 2 460 GTXs, thanks to this post 335th_GRAthos. I can see an improvement in FPS. However, I think Im getting some micro-stutter at times??? (could be Im crazy)....I'll have to do some more testing/tweaking when I get some more time.

Heres what I did so far in order:

(1) updated to 280.19 nvidia driver
(2) I swapped out the nv_disp.inf file with the one linked
(3) Used Invidia Inspector to change
(a) SLI compatibility bits (DX10): 0x000000F5
(b) NVIDIA predefined SLI mode on DirectX 10: SLI_PREREFINED_MODE_DX10_FORCE_AFR

I hope changing the nv_disp.inf was correct. Wasn't sure if that was necessary with this beta driver also. Please let me know if you see anything wrong or if I can tweak something. I'll repost if I have any better results

Thanks again for getting this working for me
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Old 07-28-2011, 09:07 PM
Tree_UK
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Originally Posted by Jaws2002 View Post
I did try it with a profile for another game (BFBC2) and SLI DOES WORK.
It just creates too many artifacts and texture flashes. So I'll wait until they actually make a profile for CLOD and optimize it for SLI.
Well I think that tells you that it certainly doesn't work, its the coding of the game thats the issue rather than the driver.
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Old 07-29-2011, 02:49 AM
SPUDLEY1977 SPUDLEY1977 is offline
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Default ANALYSIS NVIDIA 280.19 b VS 275.33

I just finished benchmarking the 270.19 beta drivers as well as my 275.33 track THE BLACK DEATH in CLOD. The graph attached shows all except Vidcard Memory usage since it had to be on a much larger scale.

Installation Method:
I simply installed the 280.19B over existing driverset 275.33. I did not uninstall existing driver, reboot, installing new driver, and reboot.

I didn't bother overlaying the graphs as I say ZERO differences on all parameters wherein 5 datapoints were recorded each second for total duration of nearly 900 datapoints.

Thought some of you would enjoy the colorful lines .

Seen some of you in the RAVENS NEST, hope to you again.

SPEX:
Q9550
GTX570
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4G RAM
Attached Images
File Type: jpg 280.19 BETA AND 275.33 NO DIFF.jpg (21.0 KB, 36 views)
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