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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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Rudder trim should be different for changing speed! And in combat how care if you going a little left or right? Rudder always apply rudder. It was even worse for the BF109 pilots were there was not in flight rudder trim adjustment.
Have a more realistic game. ![]() |
#3
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What he says is not unrealistic, lot's of aircraft had trim tabs that were only adjustable on the ground (the 109 and 190 had it too for the rudder i think).
It's just not particularly useful for the reason you mentioned: trim changes when speed changes. What they usually did was adjust these trim tabs for an aircraft's cruise speed so that the pilot wouldn't have to "fight" the controls during transit. That's also the default trim value most flight sims use for ground adjustable trim tabs. The reason people usually have problems with this in flight sims is that they tend to fly faster than the cruise speeds specified for the real aircraft. |
#4
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I cruise hands free all the time in the Spits. I change rudder and elevator trim when ever I change the throttle setting... At full throttle I also use manual aileron too. Doing all these things is called FLYING THE PLANE. It's what the real spitfire pilots did too.
I wonder if you would miss the feed back if you could fly hands free. I would certainly would miss it. Makes me wonder if the Force Feed Back guys have and trouble with this? I doubt the flight model is perfect but I also doubt the real spits flew perfectly straight and hands free with no side slip at all. |
#5
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I took a quick scan through this post, and the forums and I haven't found any way to fix this.
The prop-head nerd talkie (although it always warms my heart) seems superfluous. This same roll occurs with torque and gyro turned off in realism settings, and when the config is set to easy flight mode in fact. That makes this more than just awesome realism goodness. Has anyone got a fix yet? A bit of opposite rudder trim helps, but it's not exactly a great solution since it puts the airframe out of coordination. |
#6
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![]() It had pilot controlled trim on all three axis. We didn't just beat the crap out of its control surfaces with a mallet after landing in hopes it will fly in a strait line on its next combat sortie. ![]() Last edited by BP_Tailspin; 08-21-2011 at 09:07 PM. |
#7
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The Mustang needed aileron trim for for long distance cruising. It's a long range escort fighter. The spit is a short range interceptor. Not so important to cruise for hours comfortably.
I always assumed it was prop torque I was ruddering against to fly straight. Now I'm reading about a whole range of factors that influence the plane. Experimenting I've found the spit mkII rolls left at low power and right a full power. With 2lbs of boost at 200mph it doesn't roll either way. It would be great if the game allowed us to tinker with the fixed aileron tabs in the load out section. The tail tabs are animated now ![]() ![]() |
#8
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I am new to the CoD, got it really cheap..$11.00...humm But I can tell from flying the sim and the topics here that the uber realistic boys will fight the fact that the plane should not ever fly straight. They like it "HARD" I have the Wart Hog Stick and I gotta say it is a real chore to fly the CoD..A real "pain in the ARM!"... You would think...there was a way to make it fly without having to ressel it during every aspect of the sim.. no joy for me! but hay thats just me...11 bucks what the hell right?
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