Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Gameplay questions threads

Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-06-2011, 12:04 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Quote:
Originally Posted by reflected View Post
IS it jsut me or there's something wrong with the gunsights? They should be -how to say - zeroed to infiniy, so no matter what the position of my head is, the crosshair should point at the aiming point. However, I noticed that in CloD my tracers go off if my head is not properly aligned. The center of the crosshair is the less likely place my burst will go. Of course, I'm talking about firing while flying straight.
Same problem here. I tested the crosshair on the ground in a 109. The MGs and the cannons shoot too low. That's why I always have to aim higher in order to hit something.
Reply With Quote
  #2  
Old 04-06-2011, 12:38 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i can confirm the 109 to aim way too low for the gunsight.i recognized that after beeing on a rookies six.he just flew straight and i struggled to get a shot.without succes.until i became aware that my bullets all went below him,although i had him directly in crosshair.
Reply With Quote
  #3  
Old 04-06-2011, 06:01 PM
scorpac scorpac is offline
Approved Member
 
Join Date: Mar 2011
Posts: 115
Default

Guys, i already announced this BUG at day 1 of CoD. The Developers know from it and i hope they also work on it.

The problem is caused by wrong flightmodels. Where the actual plane has a different position than the rendered plane (its both the same plane). That makes the bullets go to a total different direction when just slightly using rudder/alerion/elevators.

Quote:
Originally Posted by luthier View Post
4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.
Reply With Quote
  #4  
Old 04-06-2011, 07:21 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Despite the discrepancy between actual and rendered position i managed to get used to it.

Initially my aim was all over the place, but now i can shoot well from the zoomed out view.

The trick is to stop trying to perfectly line up with the target because you end up overcompensating, especially in zoomed view.

What i tend to do is set up a course that intersects the target's course, preferably at close range. Then i estimate the lead and fire a bit before the target crosses my sights.
It's actually not that hard and if you shoot slightly from the side you stand a better chance of hitting fuel tanks, engines and the cockpit area too.

I guess that once the actual vs rendered position bug is fixed it will be even easier, however i still expect it to remain challenging and require a similar approach. The reason is that now we have instant and full response from the controls and there's also noticeable inertia, so making lots of small corrections while saddled up on the bandit's six tends to mess things up more than it helps.

I'm not an aerial sniper by any means, but i've acquired some pretty good habits from flying the Fw-190A in IL2 so i don't have that much trouble. In my opinion the most important skill i gained from flying the 190 is the ability to fire good snapshots, something learned out of necessity since it can't stay in a turning fight for long.
Reply With Quote
  #5  
Old 04-07-2011, 03:02 PM
scorpac scorpac is offline
Approved Member
 
Join Date: Mar 2011
Posts: 115
Default

The bug is fixed now, gunnery works how it should work... (with the beta-patch) the patch will hit the live status at friday and will be available for everyone
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.