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  #11  
Old 03-30-2011, 07:50 PM
Jaws2002 Jaws2002 is offline
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SF22 congrats for your game.

There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter.
I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released.

Have fun.
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  #12  
Old 03-30-2011, 07:57 PM
SF22 SF22 is offline
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Quote:
Originally Posted by Jaws2002 View Post
SF22 congrats for your game.

There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter.
I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released.

Have fun.
Thank you.

Yea, it just came out and GPU usage is a bit better but still very low and unplayable.
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  #13  
Old 03-30-2011, 07:59 PM
Jaws2002 Jaws2002 is offline
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Bummer.
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  #14  
Old 03-30-2011, 08:15 PM
SF22 SF22 is offline
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Hmm, think I discovered why it lags so much. After looking at my Afterburner stats it showed that all memory was constantly used to the fullest extent and it looks like that's the limiting factor (1280Mb). After decreasing the number of houses and trees performance seems to have improved. Despite that I think the dev team needs to improve on the GPU usage if possible. Will continue investigating this tomorrow. But for now it looks good.
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  #15  
Old 03-30-2011, 08:17 PM
Hecke
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Quote:
Originally Posted by SF22 View Post
Hmm, think I discovered why it lags so much. After looking at my Afterburner stats it showed that all memory was constantly used to the fullest extent and it looks like that's the limiting factor (1280Mb).
Interesting. Maybe I should go for the 3GB gtx 580 instead of the 1,5
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  #16  
Old 03-30-2011, 08:35 PM
SF22 SF22 is offline
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Originally Posted by Hecke View Post
Interesting. Maybe I should go for the 3GB gtx 580 instead of the 1,5
Better wait for some more observations from more professional people but as I see it this is the case.
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  #17  
Old 03-30-2011, 08:47 PM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by SF22 View Post
Better wait for some more observations from more professional people but as I see it this is the case.
I cant believe that in 6 years of development that the code is stilol this messed up. I know maddox is small but perhaps sometimes you need to hire a programmer that can handle this type of work
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  #18  
Old 03-30-2011, 09:26 PM
Shrike_UK Shrike_UK is offline
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After my stint of developing for the largest investment banks in the world, i was in charge of deliverring applications that, in manies eyes would have been a miracle to get done on time. For example, singlehandedly i built a back office brokerage application dealing with trade algorythms to produce trade data (yes confirming settling ond amounts of money to settle in millions) to confirm with brokers, full GUI, fully working, documented. I had 4 days to do it. And i did it, the whole thing fully working with no bugs. with 4 nights of 3 hours sleep. but was told to do it by management without doing overtime and fit it somehow into 9-5 job so i had to even lie and say i did it 9-5. after completion i was then hit by the clients with more features to add.

If you focus on what you know you can deliver, and get basics working such issues as FPS, at least, with Agile methodology, a customer would be partially satisfied. I feel sad for IL2 team really i do. But really am a bit mystified how its still not ready, they should know the code inside out by now. after all this time.
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  #19  
Old 03-30-2011, 09:33 PM
carguy_ carguy_ is offline
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What? I`m telling you, DON`T EVER compare this game to Crysis2 that is a less of a game than Crysis! It has less graphics and NO physics!
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  #20  
Old 03-30-2011, 09:48 PM
Shrike_UK Shrike_UK is offline
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Crysis is not a flight Sim, so thats instant fail! lol
they dont make flight sims, because they cant. its too complicated for consoles.
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