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Performance threads All discussions about CoD performnce

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  #11  
Old 03-29-2011, 09:42 AM
Tiger27 Tiger27 is offline
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Originally Posted by Tree_UK View Post
Many debates about Ram and how much CLOD use's. In the recent interview at Simhq Oleg stated that updating ram will improve performance if you only have 2GB. Luthier as also stated that there are no issues with ram, so can someone tell me how I will know that all my 12GB of ram is going to be used for pure CLOD goodness and not just 2-3GB of it?
Your going to need a full 64bit app and operating system for that, otherwise 4gb is about the most that will be used if you have a 64bit OS and as others have mentioned CoD uses less than 3gb.
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  #12  
Old 03-29-2011, 09:54 AM
Sauf Sauf is offline
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Originally Posted by MadBlaster View Post
Anyone tried toggling the MegaTexture setting in the config.ini from 0 (default) to 1? I'm guessing it is some form of texture compression? Save some RAM?
I read a post @ Simhq I think it was, 2 ppl tried it and it caused the game to crash or not start if I remember correctly.
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  #13  
Old 03-29-2011, 10:08 AM
OldBuzzard OldBuzzard is offline
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Originally Posted by meshuggahs View Post
After 10 years of service Win XP is still the most used windows OS. So in no way POS.

Why do you think we're still stuck with dx9 as minimum requirement in all games?
Maybe if you include business, but for gamers...Look at these STEAM stats:

Quote:
...
WINDOWS VERSION OCT NOV DEC JAN FEB

Windows 7 64 bit 35.04% 35.88% 36.14% 37.30% 39.02% +1.72%

Windows XP 32 bit 27.88% 26.75% 26.26% 24.95% 23.59% -1.36%

Windows Vista 32 bit 14.34% 14.29% 14.27% 14.05% 13.47% -0.58%

Windows Vista 64 bit 9.11% 9.89% 10.23% 10.73% 11.35% +0.62%

Windows 7 12.40% 11.91% 11.79% 11.59% 11.22% -0.37%

Windows XP 64 bit 0.81% 0.84% 0.92% 0.95% 0.95% 0.00%

Windows 2003 64 bit 0.30% 0.33% 0.28% 0.30% 0.29% -0.01%
And, if you look at this page you will see that almost 62% of Steam users are using Dx10 and Dx11 GPUs.
http://store.steampowered.com/hwsurvey

Like I said XP needs to DIE! It's SO 20th Century.

Last edited by OldBuzzard; 03-29-2011 at 10:14 AM.
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  #14  
Old 03-29-2011, 11:31 AM
meshuggahs meshuggahs is offline
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Originally Posted by OldBuzzard View Post
Maybe if you include business, but for gamers...Look at these STEAM stats:
Like I said XP needs to DIE! It's SO 20th Century.
So even on pro-gamer segment its almost 25%! That say's something imho.

Tho overall I blame the consoles that new games are made for old hardware.

But yeah, 64bit is among us finally. Maybe we'll see some true 64bit games in the next few years and not just 32bit ones patched to 64, which is +-0 useful.
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  #15  
Old 03-29-2011, 09:36 PM
kingpinda kingpinda is offline
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Originally Posted by meshuggahs View Post
But yeah, 64bit is among us finally. Maybe we'll see some true 64bit games in the next few years and not just 32bit ones patched to 64, which is +-0 useful.
The one I know about is DCS-A10C. When you install it, it will ask if you want to install the 86x file also. So default is 64bit and if you don't have a 64bit platform you can opt for the 32bit version alongside it. Losing offcourse the ability to use all your memory. (if you have heaps)

Because of this particular title naturalpoint needed to conjur up a 64bit version of the trackir software. Being the first (I think) 64bit simulation or game even naturally gave some problems. But the hurdles have already been taken.

Its a whole different concept though. The DCS engine and stuff will be improved with each new addition to the DCS World. In DCS blackshark it was still 32 bit. Now in A-10C its 64 bit with some of the workload of the soundsystem on a different cpu-core and in the future multiple cores will be better supported etc etc. Whereas IL2 cliffs of dover relies on a completed engine I think. I may be wrong. Hopefully they left enough room to further advance the system/engine with new expansions without having to reinvent the wheel.
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  #16  
Old 03-29-2011, 09:38 PM
Tree_UK
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Correct me if I am wrong but if we are not having a 64bit launcher does that mean no DX11?
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  #17  
Old 03-29-2011, 09:52 PM
kingpinda kingpinda is offline
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Originally Posted by Tree_UK View Post
Correct me if I am wrong but if we are not having a 64bit launcher does that mean no DX11?
What i've read so far about DX11 is suggesting it has nothing to do with 64bit.

DX11 is merely an improvement concerning gpgpu support, improved multithreading and shadermodel 5.0 (in a nutshell :p)
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  #18  
Old 03-29-2011, 09:54 PM
Tree_UK
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Originally Posted by kingpinda View Post
What i've read so far about DX11 is suggesting it has nothing to do with 64bit.

DX11 is merely an improvement concerning gpgpu support, improved multithreading and shadermodel 5.0 (in a nutshell :p)
yes but DX11 wont work with windows XP, with the majority of windows 7 users opting for 64bit it would surley make sense to make a 64bit launcher to use all that ram.

Last edited by Tree_UK; 03-29-2011 at 10:02 PM.
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  #19  
Old 03-29-2011, 10:00 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Tree_UK View Post
yes but DX wont work with windows XP, with the majority of windows 7 users opting for 64bit it would surley make sense to make a 64bit launcher to use all that ram.
The game does not need more than 2.6GBs of ram to run, what advantage would you gain from increasing the load on the ram...?
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Last edited by JG52Krupi; 03-29-2011 at 10:03 PM.
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  #20  
Old 03-29-2011, 10:01 PM
Hecke
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Why not let the game use all the free amount of ram you have?
I guess that would kill some freezes that are due to caching from HDD.
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