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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-03-2011, 11:20 PM
MadBlaster MadBlaster is offline
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@ Blackdog_kt
"In that sense, having the ability to give certain commands to the gunners would take away the need for us to fly the aircraft with one hand on the stick and shoot the defensive guns with the other on the mouse."

Flying backwards while shooting the guns, it's one of the best parts of the game imo. Wouldn't want to give it up to AI. Only thing I need AI for is tracking bandits.

Last edited by MadBlaster; 02-03-2011 at 11:26 PM.
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  #2  
Old 02-03-2011, 09:25 AM
swiss swiss is offline
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Originally Posted by B25Mitch View Post
Personally, I think everyone should be forced to use the joystick in gun turrets - it would help the immersion, and prevent people from opting for the super-easy mouse controls.
Again: People fly the plane with stick while at THE SAME TIME control the gunner via mouse.

Should they use the stick for the gunner and fly the plane with mouse?



Quote:
Originally Posted by winny View Post

For comparison : The ball turret on a B-17 could only do 30 degrees a second,
Only?

That's 5times faster than a modern battle tank.

Last edited by swiss; 02-03-2011 at 09:29 AM.
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  #3  
Old 02-03-2011, 10:00 AM
winny winny is offline
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Quote:
Originally Posted by swiss View Post
Only?

That's 5times faster than a modern battle tank.
Only compared to a mouse.. I'.m pretty sure that 4 seconds would seem like a lot longer if there was a 109 bearing down on you and you needed to go from one side to another
There is a slight difference in weight between a Tank turret and a MG turret btw.

Last edited by winny; 02-03-2011 at 10:08 AM.
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  #4  
Old 02-03-2011, 10:18 AM
MadBlaster MadBlaster is offline
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Need to distinguish the electric turrents. Think these were often remotely controlled with computer assistance in aiming (i.e., no human at the gun). But maybe not all electrics? I can't think of any stock plane, but mod planes like the Hornisse, I think they usually put these types under AI control only. Page of interest:http://forum.axishistory.com/viewtopic.php?f=84&t=19907 I think also, isn't this is late war stuff? So, not sure if electric will be relevant to CoD planes.
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Old 02-03-2011, 10:31 AM
winny winny is offline
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Quote:
Originally Posted by MadBlaster View Post
Need to distinguish the electric turrents. Think these were often remotely controlled with computer assistance in aiming (i.e., no human at the gun). But maybe not all electrics? I can't think of any stock plane, but mod planes like the Hornisse, I think they usually put these types under AI control only. Page of interest:http://forum.axishistory.com/viewtopic.php?f=84&t=19907 I think also, isn't this is late war stuff? So, not sure if electric will be relevant to CoD planes.
There were no Auto Guns in the BoB era. The auto guns in that link were never actually used. It says the project was cancelled in 1944.

If CoD is going for realism then you would have to point your mouse at where you want to shoot and wait for the turret to catch you up.
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Old 02-03-2011, 07:49 AM
Tvrdi
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Originally Posted by sd_stout View Post
I am curious if the turret gunner is going to be controlled by mouse in CoD as it is in IL-2. In my opinion the rapid movement and "point and click" aiming system with IL-2 could fetch some more realistic qualities if it actually took the proper amount of time to turn the guns to aim at incoming targets.

Slowing the scroll of your mouse to imitate turning guns would however cause things to feel a little sluggish and awkward so my thought is to use the joystick to move your gun turret. I think this would feel much more realistic, (turning the gun with what feels like a gun handle and firing with a trigger), add immersion, and get away from the errattic point and shoot madness of using the mouse.

What does everyone else think about this issue?
Did you ever saw a ww2 turret moving with your own eyes? Nope. Well I did and it moves very fast...
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  #7  
Old 02-03-2011, 09:04 AM
winny winny is offline
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The British electric turrets had a traverse speed (left to right, 180 degrees) of about 4 seconds so it should be laggy with a mouse. I got this info from a contemporary report made by the Germans on a captured Blenheim.

I've also seen a figure of 35 degrees a second, either way not exactly fast.

For comparison : The ball turret on a B-17 could only do 30 degrees a second, nose turret could do 40 degrees a second.
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Old 02-04-2011, 09:29 AM
pupo162 pupo162 is offline
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things to note:
-not everyone has a joystick
-speeded up turrets are far batter than laggy turrets... also, msot bombers in this first realease are german, and germans seem to not like turrets.

keep the mouse has it is... why fix what aint broken?
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Old 02-07-2011, 05:45 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by winny View Post
The British electric turrets had a traverse speed (left to right, 180 degrees) of about 4 seconds so it should be laggy with a mouse. I got this info from a contemporary report made by the Germans on a captured Blenheim.

I've also seen a figure of 35 degrees a second, either way not exactly fast.

For comparison : The ball turret on a B-17 could only do 30 degrees a second, nose turret could do 40 degrees a second.
From 45* to 30* a second, still fast enough to turn to EA.
I seen film of B-17 top TG go much faster, but not sure if it was on "High Speed" setting.

But all the German bombers had hand held/moved guns, which could go much faster.
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  #10  
Old 02-03-2011, 11:23 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Tvrdi View Post
Did you ever saw a ww2 turret moving with your own eyes? Nope. Well I did and it moves very fast...
It really depends on the turret. Is it ring mounted? How much additional weight? Is it motorised? Is it pintle mounted? Is it turning against the airstream? Do the vibration absorbers increase friction at the bearing?
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