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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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#12
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In your expert opinion, how long do you figure it would take to model, animate and code a single flyable aircraft for Storm of War? How many specialists do you estimate would need to be involved, and how much money do you reckon they would expect from Oleg at the end of each working day? Would you care to share with us how much you think a single aircraft would cost in research and development?
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#13
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Feathered, you're totally right though 15$ for a single craft is too much compared to 50$ for the hole sim. Making a sim is much more expensive than making only one craft
![]() less than 5$ for each would be fair imho. |
#14
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Going from loads and loads of flyables in IL-2x which of many were free to $15 per plane might be shooting yourself in the foot. Sure, the development going into an aircraft for SoW is a lot more time consuming and costly than the development of a plane for IL-2x but I'm not sure that that alone is enough to make people appreciate going from free planes to paying that much for a single one. The patches including new aircraft, 3D models and other improvements of the simulator has no doubt been a strong selling point for IL-2x. Exchanging this for a completely different business model where you in essence try to milk as much money out of the customer for upgrades to the game, may not be the best idea. Adding content for free is a pretty good way of creating customer loyalty while at the same time making the product more attractive for new customers. |
#15
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I think its too early in the day to know what format SOW will appear in, I imagine Oleg doesn't know himself at the moment and obviously the publisher will have a big say in this decision. If there is going to be a boxed version, there will have to be some kind of marketing process to see how many potential sales can be generated, this effects how many boxes are made, DVD's pressed etc. This usually takes between 3-6 months.
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#16
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My fear is that people starts to think some aircraft has to be better because he bought it. And my fear is that developers turn some better because they want to sell it.
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#17
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I wouldnt like to see RoFs system adapted, it works though, and I bought quite a lot but I think since WW2 is so versatile in battle grounds, my vote goes to big expansion packs like IL2 series did. The model of RoF fits the conflict which is area wise rather small, so there´s no big changes to be made there. In WW2 however we have numerous fronts where fierce battles were fought, it just fits big expansions better.
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#18
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Oleg already meantioned that he doesn't want to follow the RoF model with single plane downloads. And it does have the problem that once the more popular models are covered it will get difficult to fund further development.
On the other hand it should be clear that we have to spend more money one way or the other if sim development is to continue. Rising budgets and falling income on a shrinking market don't go well together. |
#19
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IMHO
There is nothing wrong with the old system in IL2 1946. Whenever an addon was released everyone bought it (online pilots) and everyone was compatible for online play. In fact the Western market pilots demanded the release of the Russian PE2 (Peshka) addon be available for them, this arrived in the form of Bootny Box from UBI and caused a lot of "problems" for many. The latest trend to remove your hard earned cash from your wallets is the DLC mugging system, my kids and their friends pay for new maps, weapons and other "essential" items to continue their endless virtual massacre of the universe and these items run into the hundreds of pounds not just a few quid here or there. For The new Sim........ Keep the old system it works best for compatibility ![]() |
#20
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S!
With Alpha on this ![]() |
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