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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-02-2011, 03:10 PM
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Qpassa Qpassa is offline
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Originally Posted by Feathered_IV View Post
I'd much rather see SoW adopt a business model like Rise of Flight has. The days of cheap addons and free sh*t are well over. Time to move on and develop as system that is sustainable.
well, 15$ for a plane (HP400) isnt that I want for SOW:BOB
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  #12  
Old 01-02-2011, 03:17 PM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Qpassa View Post
well, 15$ for a plane (HP400) isnt that I want for SOW:BOB
In your expert opinion, how long do you figure it would take to model, animate and code a single flyable aircraft for Storm of War? How many specialists do you estimate would need to be involved, and how much money do you reckon they would expect from Oleg at the end of each working day? Would you care to share with us how much you think a single aircraft would cost in research and development?
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  #13  
Old 01-02-2011, 03:35 PM
Foo'bar Foo'bar is offline
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Feathered, you're totally right though 15$ for a single craft is too much compared to 50$ for the hole sim. Making a sim is much more expensive than making only one craft

less than 5$ for each would be fair imho.
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  #14  
Old 01-02-2011, 03:43 PM
yellonet yellonet is offline
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Originally Posted by Feathered_IV View Post
In your expert opinion, how long do you figure it would take to model, animate and code a single flyable aircraft for Storm of War? How many specialists do you estimate would need to be involved, and how much money do you reckon they would expect from Oleg at the end of each working day? Would you care to share with us how much you think a single aircraft would cost in research and development?
Please, I don't think there's a need for that attitude.

Going from loads and loads of flyables in IL-2x which of many were free to $15 per plane might be shooting yourself in the foot.
Sure, the development going into an aircraft for SoW is a lot more time consuming and costly than the development of a plane for IL-2x but I'm not sure that that alone is enough to make people appreciate going from free planes to paying that much for a single one.

The patches including new aircraft, 3D models and other improvements of the simulator has no doubt been a strong selling point for IL-2x.
Exchanging this for a completely different business model where you in essence try to milk as much money out of the customer for upgrades to the game, may not be the best idea.

Adding content for free is a pretty good way of creating customer loyalty while at the same time making the product more attractive for new customers.
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  #15  
Old 01-02-2011, 03:52 PM
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I think its too early in the day to know what format SOW will appear in, I imagine Oleg doesn't know himself at the moment and obviously the publisher will have a big say in this decision. If there is going to be a boxed version, there will have to be some kind of marketing process to see how many potential sales can be generated, this effects how many boxes are made, DVD's pressed etc. This usually takes between 3-6 months.
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  #16  
Old 01-02-2011, 03:56 PM
Ernst Ernst is offline
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My fear is that people starts to think some aircraft has to be better because he bought it. And my fear is that developers turn some better because they want to sell it.
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  #17  
Old 01-02-2011, 03:59 PM
Sven Sven is offline
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I wouldnt like to see RoFs system adapted, it works though, and I bought quite a lot but I think since WW2 is so versatile in battle grounds, my vote goes to big expansion packs like IL2 series did. The model of RoF fits the conflict which is area wise rather small, so there´s no big changes to be made there. In WW2 however we have numerous fronts where fierce battles were fought, it just fits big expansions better.
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  #18  
Old 01-02-2011, 04:42 PM
The Kraken The Kraken is offline
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Oleg already meantioned that he doesn't want to follow the RoF model with single plane downloads. And it does have the problem that once the more popular models are covered it will get difficult to fund further development.

On the other hand it should be clear that we have to spend more money one way or the other if sim development is to continue. Rising budgets and falling income on a shrinking market don't go well together.
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  #19  
Old 01-02-2011, 05:35 PM
KG26_Alpha KG26_Alpha is offline
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IMHO

There is nothing wrong with the old system in IL2 1946.

Whenever an addon was released everyone bought it (online pilots) and everyone was compatible for online play.

In fact the Western market pilots demanded the release of the Russian PE2 (Peshka) addon be available for them, this arrived in the form of Bootny Box from UBI and caused a lot of "problems" for many.

The latest trend to remove your hard earned cash from your wallets is the DLC mugging system, my kids and their friends pay for new maps, weapons and other "essential" items to continue their endless virtual massacre of the universe and these items run into the hundreds of pounds not just a few quid here or there.

For The new Sim........

Keep the old system it works best for compatibility
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  #20  
Old 01-02-2011, 07:47 PM
Flanker35M Flanker35M is offline
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S!

With Alpha on this DLC is legalized scamming in some cases and a way forcing players to get that extra thing to game to be an even better "boom headshot" or whatever.
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