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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 02:02 PM
Spi Spi is offline
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Every week the game looks better!
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  #2  
Old 10-15-2010, 02:06 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Thanks for the answer Oleg!! Have a nice Weekend!
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  #3  
Old 10-15-2010, 02:08 PM
Avimimus Avimimus is offline
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I really love the lighting and the hints at the advanced (formation level!!!) AI. I can't describe how impressed I am.

Will it be possible to edit AI? Or is that still a complete unknown?

P.S. Will it be possible to add some transparency to the edges of the smaller tree LoDs? This doesn't matter in the current shots, but under some lighting conditions it could make a big difference (keeping them from looking like cut outs with solid edges.
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Old 10-15-2010, 02:14 PM
Affe Affe is offline
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wow nice!
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Old 10-15-2010, 02:50 PM
trumps trumps is offline
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the speech, and i am assuming the command system looks much more thorough, hopefully with the new system the Ai will spend more time doing as you command than trying to poach your hard won victories the reflectionsof the sun on the canopy of the Hurri look fantastic, it will be great if this is represented at range as well, from what i have read on many occasions the first telltail of enemy aircraft was the glint of sunlight off their canopies in the distance. great work Oleg and crew.

Cheers
Craig
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  #6  
Old 10-15-2010, 03:37 PM
JAMF JAMF is offline
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Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?
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  #7  
Old 10-15-2010, 03:50 PM
Hunden Hunden is offline
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Looks great , thanks for the update. I think my job perfomance will suffer after release me think.........
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  #8  
Old 10-15-2010, 04:55 PM
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Osprey Osprey is offline
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OMG A golf course!!!


edit: It's "Walmer & Kingsdown GC"
http://maps.google.co.uk/maps?f=q&so...32093&t=h&z=14

It's not all bang on but frankly only a moron would expect it to be, but worth noting are the Dover Road (A258 ) and Deal railway line are positioned correctly

Last edited by Osprey; 10-15-2010 at 05:25 PM.
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  #9  
Old 10-16-2010, 03:58 PM
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jamesdietz jamesdietz is offline
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I'm gittin' so as I can' stan' da wait!!!!!
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  #10  
Old 10-18-2010, 07:21 PM
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GT182 GT182 is offline
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As always, Oleg and crew are doing some great work with BOB:SOW. The wait will be worth it IMHO.

Besides, there's no sense in rushing things only to have the need for several patches made to fix things that weren't finished for the release. They are doing the right thing no matter how impatient some are.
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