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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Mystic Puma is a good sort, but he forgets that Oleg will not want to show DCS exactly what he means to do, whilst they can still possibly implement his ideas.
Have faith, people. |
#2
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We were shown the landscape editor about a year ago from memory. Looked good
cheers! |
#3
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In real life the droplets are many and minuscule, and would probably translate by a loss of transparency when seen from a pilot eye on a computer screen. On the other hand, noise level should increase with the density of rain... And lastly not all clouds give you water droplets: basically it has to be raining...and then you do not always need to be in the cloud to get your plane wet: it also works below the cloud! I would like to see the effect of a rain-soaked landscape: I have never seen a simulation or even a FPS able (or maybe just willing) to render well this effect (slight increase in color saturation if sun present, increasingly reflective soaked surfaces, -muddy- water puddles, appearance of mud, rain related loss of atmospheric transparency...). Rain and falling water is now described reasonably well in some FPS, the rest of the effects are not AFAIK...and this would increase immersion incredibly! JV Last edited by JVM; 09-08-2010 at 03:19 PM. |
#4
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Actually, the weather model was one of the most avertised features of the upcoming title.
The possibility of the rain effects mentioned by JVM would be very nice to see, although i read the following quote ...as "rain related loss of FPS" ![]() In all seriousness, it would be awesome to see things like this, even if they were restricted to DX10/DX11 mode. However, i would be very interested to see things that go further than the purely graphical side of things. For example, could the weather model be used to generate thermal, ridge and wave lift? Now, before someone says "this is not FSX", the truth remains that there's loads of MSFS users and 3rd party developers that could jump ship to the new platform (another one of the stated goals of the project), which means more income for 1c to fund upcoming expansions. Not to mention that quite a lot of luftwaffe pilots and aces started their career flying gliders. Imagine a few years down the line, being able to start your carreer as a cadet flying gliders, graduating to planes, taking part in the Spanish civil war, etc. It would be very cool and also add a whole new dimension of potential flying scenarios and multiplayer modes. There is already air racing and aerobatic teams in IL2, imagine glider competitions and ranking ladders where you have to do everything without an engine, relying on stored energy. Plus, i think it would improve our skills quite a bit when going back to powered planes. If the weather model is up for it, there is a substantial and largely untapped market. There are various virtual soaring/sailplane communities online and they mostly use various MSFS versions. However, gliding/soaring in FSX is impossible without 3rd party freeware add-ons, the multitude of terrain add-ons can make ridge lift calculations incompatible between different users and most of the saiplane models are freeware models made with the limitations of the MSFS engine (with the exception of a handful of very well done payware models). Now, imagine being able to model gliders in the SoW standard of graphics and physics, having not only a better FM but also DM, the ability to create custom maps for soaring events and realistic weather support right out of the box. As Oleg stated 3rd party maps will be limited in size, but i guess they will be adequate for this kind of multiplayer when even modern high performance sailplanes average a speed of 200km/h during a cross country flight. The distance record for a glider stands at more than 3000km, but i doubt anyone would fly a 10-hour non-stop multiplayer session. I guess a 2-3 hour route would be enough for most people. Most of the WWII virtual combat pilots are already guaranteed to take a place in the SoW camp already. If the weather engine is realistic enough and with the help of the SDK for 3rd party development, i bet a lot of sport virtual pilots will join up as well ![]() |
#5
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i'd prefer to see a good development of black/red out effect
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#6
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But....such flight models and weather effects seem to take a huge amount of PC resources. I get better frame rate in a big furball with IL-2 than I do with X-Plane flying alone over bad scenery. So I don't know if it is possible. If it was....wow, I would be in heaven. Imagine being able to hit both markets with one title.... Splitter |
#7
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He has also said that a substantial number of former FSX developers were now working with him on SoW and presumably SoW related after ACES studio closing... The main glider softwares are "Condor" and "SFS" and do not have anything in common with FSX (fortunately, I might add...) I share you expectations! ![]() JVM |
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