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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-03-2010, 11:35 AM
Aleksandar Aleksandar is offline
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Join Date: Aug 2010
Posts: 10
Default ATTN: Nanaki and Goblin Wizard

Hey guys.

Read thru the two modding threads and figured you two for the biggest contributors. So you're the guys that I wanna talk to.

Basically, what I want done - and i'm ready to put some work in it - is a Specialization Mod.

The four specializations the game gives you at the start are a joke. So, here's my first barrage of questions:

1. Can new specializations be put in the game?

I know we can't add brand new special abilities (go figure) and that we can just build on top of the regular legos we have (current abilities), which leads to my next question -

2. Where do I mix and match skill-trees in order to make new ones?

Gremlin Wizard brought back KT from SW2, and he mentioned tweaking their skills so i figure this one is perfectly plausible.

3. Where are the starting specializations defined?

I know there's more than four, I've messed around with SW2 as well. I want more options than simply "gunner/missile/system/piloting".

Also, keep up the good work adding new ships guys. I just stick to coding/scripting. :thumbs:

Last edited by Aleksandar; 08-03-2010 at 02:11 PM.
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