Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-21-2010, 04:59 PM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

I only want a more realistic way of spotting enemies under or above your plane.

It's really frustrating not seeing a contact 500m under your plane because of forest but still you can see enemies 4km above because they are big black dots: like inferior camo was useless.

Usually planes were visible because of sun reflections or exhaust emissions, and on night because of the red hot exhaust tubes.

I'm so pissed off by those single grey discs on your six (yes I'm talking about spitfires' propellers... the only thing I see together with the flames from the side of the disc, that are her cannons when she fires)
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
Reply With Quote
  #2  
Old 09-21-2010, 06:22 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Nobody, as yet, seems to have worked out how to simulate the human eye.

I think visual cues as already mentioned would be good, a quick flash of reflected light or a slight flicker of movement down low would be good.

And when is somebody going to introduce a padlock view that only keeps lock on as long as you have line of sight from the cockpit (apologies if someone already has) whatever view you use.
Reply With Quote
  #3  
Old 09-21-2010, 07:40 PM
Schallmoser Schallmoser is offline
Approved Member
 
Join Date: Jan 2010
Posts: 41
Default

Winny, IL2 Does. if the padlocked a/c disapears for a couple of seconds behind a cocpit bar or somewhere else it gets unlocked.

cheers
Schallmoser
Reply With Quote
  #4  
Old 09-22-2010, 08:48 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Quote:
Originally Posted by 6S.Manu View Post
...

It's really frustrating not seeing a contact 500m under your plane because of forest but still you can see enemies 4km above because they are big black dots: like inferior camo was useless.

...
Sounds realistic to me
Reply With Quote
  #5  
Old 07-10-2010, 01:01 PM
=PF=Coastie =PF=Coastie is offline
Approved Member
 
Join Date: Oct 2007
Posts: 72
Default

I think an adjustment to "icons" for those that use them is certainly in order.

However, more impotantly for me, would be a huge improvement to "dots" and LOD's(which was mentioned earlier) since I prefer to fly with no icons.

I think improving the changeover from Dots to LOD's is the key and it needs to be self scaling depending on the resolution you are using. I currently have to fly in 720P on a 1080P monitor so I can see dots correctly and long distances because of the way they are currently moddeled at low res. We shouldn't have to do that with todays technology and high resolutions.

My 2 cents...
Reply With Quote
  #6  
Old 07-13-2010, 01:47 AM
Hunden Hunden is offline
Approved Member
 
Join Date: Apr 2010
Location: with your girl friend
Posts: 376
Smile

I am new to il2, 6 months now and i have not used icons, ever, it is a killer of realism to me. I do however use my map when i have to and every view that i can to help spot enemy. I know not so real either but not so bad as icons in the sky killing the mood.
Reply With Quote
  #7  
Old 07-13-2010, 08:14 PM
Borsch Borsch is offline
Approved Member
 
Join Date: Dec 2009
Posts: 92
Default

Quote:
Originally Posted by Hunden View Post
I am new to il2, 6 months now and i have not used icons, ever, it is a killer of realism to me. I do however use my map when i have to and every view that i can to help spot enemy. I know not so real either but not so bad as icons in the sky killing the mood.
Impressive! I also started playing about 8 months ago, but still prefer to play with icons- mostly to relieve eye strain. Although I switched of map icon as those kill the suspense/surprise factor for me

Another aid with target identification would e a button that when pressed would prompt your (obviously all seeing) AI wingman to report the position of the enemy- as coordinates on a map ( eg " enemy in square Q-10"), an also its relative position (eg 3 o'clock - like its currently implemented in IL2) and its altitude. The main point is for this to happen ON DEMAND from a player eg at a press of a button, or at least to have that option.
Reply With Quote
  #8  
Old 07-13-2010, 09:06 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Uhmm, interesting. Maybe, just as an idea, a good option would be that you have to press a key to see the icons, and keep it pressed to keep the icons on. When you release the key the icons fade away. This way its a momentary trade off you give to the beginner to know which aircraft is which, and the distance.
And also may help the newbies to start to learn by the size of the plane the distance of the aircraft.
Beside that, it should be configurable like in IL-2 if you want color to give a diference between friend or foe, ro want to see all icons on the same color making necesary learn the aircraft designation to know if enemy or friendly.
Reply With Quote
  #9  
Old 07-13-2010, 10:24 PM
Baco Baco is offline
Approved Member
 
Join Date: Oct 2007
Posts: 24
Default

I also agree that the option to press a buttyton for momentarilly icons (and limited to a certain "cone" maybe), is the best compormise. You have inmersion all of the time but the information you might want (or need) at the touch of a button....
Reply With Quote
  #10  
Old 09-21-2010, 04:16 PM
Splitter Splitter is offline
Approved Member
 
Join Date: Jul 2010
Posts: 431
Default

Quote:
Originally Posted by Borsch View Post
Impressive! I also started playing about 8 months ago, but still prefer to play with icons- mostly to relieve eye strain. Although I switched of map icon as those kill the suspense/surprise factor for me

Another aid with target identification would e a button that when pressed would prompt your (obviously all seeing) AI wingman to report the position of the enemy- as coordinates on a map ( eg " enemy in square Q-10"), an also its relative position (eg 3 o'clock - like its currently implemented in IL2) and its altitude. The main point is for this to happen ON DEMAND from a player eg at a press of a button, or at least to have that option.
One has to think there are observers on the ground and squad mates in the air. I think the ability to get vectored to the enemy (not 100% accurate in all circumstances though) would add to realism rather than take away from it.

I am thinking of my current stock campaign in the Crimea and many missions are flown over friendly territory or close to the line of battle. It would be realistic to assume that reports could get to the pilot about enemy planes being spotted. Maybe the information is old, maybe it is incomplete or inaccurate at times, but having it there would be a blast.

Splitter
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.