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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-02-2009, 08:57 PM
Zeroptimus Zeroptimus is offline
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I work at a game store, and I've sold every copy that we've got in, which was...5 total. So I'm trying to do my part! But yes, I will buy a sequel. I will buy twenty sequels. I will buy twenty sequels and the DLC for all of them.
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  #2  
Old 01-21-2010, 12:25 PM
House MD 221B House MD 221B is offline
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not a chance they're getting any more of my money!

They couldn't make the 1st one properly, they haven supported it, their DLC was a rip off, and their customer service is 0.

I can wait to see in what new and original way they manage to break a great legacy of flight sims.

And even if they DO make any money to make the sequel, I will be playing a demo, reading EVERY review I can find, and wit 6 months AT LEAST after purchase to see if they bring out any DLC or PATCHES, and be reading your guys reactions to it. Also it will come down in price so even if it is as poor as the first it doesn't cost me as much.

I'm not going to NEVER buy any of their games again, BUT they need to prove to me as a customer that they can be trusted.

Earn my trust 505 and 1C, THEN maybe me and HUNDREDS others like me, MAY think about purchasing anything you make.
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  #3  
Old 10-02-2009, 05:59 PM
Kirill Yudintsev Kirill Yudintsev is offline
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Quote:
Originally Posted by l88bastard View Post
Im not sure exactly what I am looking at with those links, but if I go in row 1 of xbox sales its looks like almost 40,000 units and ps3 sales also looks like 40,000 units so roughly 80,000 units x $49.99 = $4,000,000.00

Four million bucks on a game that probably barely cost a half million to make given that the game engine and base models were already in place...id say they made a profit and gave them a platform to build on for a sequel. If they fix all of the multiplayer problems and actually market the game I would say we are in for a nice golden age of console simming!
Once again.
Game has it's own engine and technology, made specially for this game. Did you ever seen such detailed flightsim before?
All aircraft or ladnscape models were made for this title. PC Il-2 have incomparable level of detail - all of them were done years ago for outdated technology.
Thats about your wrong suggestions about content and game.
Also half of million for game for both X360 and PS3 title is ridiculous suggestion. I do not know any title made with such budget for both platforms with any quality. Not with quality of BoP I mean but any.
Also you are wrong with your calculations. Part of money are taken by sellers, part by platform holders, and manufacture. And those parts in sum are more then a half.

One more thing about money. Publisher will start sequel only if they get, let's say 2 or 3 of production+marketing budgets back. Because this is their buisiness - not all games are profitable and they want to get not only these risks but profit.

And the last point - developers are not publishers. That means a lot of things but in terms of royalties developers are the last link of chain.

Let's talk about game, not about money, please. Your opinions about game are much more interesting for us and much more useful.

Last edited by Kirill Yudintsev; 10-02-2009 at 06:10 PM.
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  #4  
Old 10-03-2009, 10:22 AM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by l88bastard View Post
Im not sure exactly what I am looking at with those links, but if I go in row 1 of xbox sales its looks like almost 40,000 units and ps3 sales also looks like 40,000 units so roughly 80,000 units x $49.99 = $4,000,000.00

Four million bucks on a game that probably barely cost a half million to make given that the game engine and base models were already in place...id say they made a profit and gave them a platform to build on for a sequel. If they fix all of the multiplayer problems and actually market the game I would say we are in for a nice golden age of console simming!
Half a million??
Can you make two or three games for me? I'll pay twice.

Last edited by Anton Yudintsev; 10-03-2009 at 10:26 AM.
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  #5  
Old 10-03-2009, 11:52 AM
dazz1971 dazz1971 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Half a million??
Can you make two or three games for me? I'll pay twice.
lmao !!

what worrys me is that all this talk of a sequel does this mean that your not going to focus on making expansions to the original game first ???

i mean i want to play this game for a long time and would like to see it devlope into the benchmark game i think it can be

anyway congrats on such a good job so far and keep up the good work
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  #6  
Old 10-02-2009, 04:48 PM
Yossarian Yossarian is offline
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Originally Posted by Benrizz View Post
Well but with those sales (see the link hereafter) I'm still wondering if they will get the finance to make/finish the sequel

I hope so though

Xbox 360: http://www.vgchartz.com/games/game.p...914&region=All
PS3: http://www.vgchartz.com/games/game.p...917&region=All
180,000 combined sales over 3 weeks is not that bad for a niche game. Eidos green lighted Battlestations Pacific after Battlestations Midway sold what they said was a very good 50,000 copies.

All a IL sequel needs is a decent marketing budget. Most people have not even heard of this game.
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  #7  
Old 01-18-2010, 08:03 PM
DuiBuQi DuiBuQi is offline
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Quote:
Originally Posted by Yossarian View Post
180,000 combined sales over 3 weeks is not that bad for a niche game. Eidos green lighted Battlestations Pacific after Battlestations Midway sold what they said was a very good 50,000 copies.

All a IL sequel needs is a decent marketing budget. Most people have not even heard of this game.
Yes but BS was a horrible downgrade from BS:M. It was such a piece of junk I got disenfranchised and stopped playing BS:M. What a waste of money.

Careful developers! Don't F* up and add bells and whistles to the game. Its gameplay that sticks more than any other factor.
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