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#181
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Cheesehawk,
Are you talking about development of a "dynamic war" type system for ClOD? Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc. What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate. Merry X-mas to all. Cheers Salmo
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#182
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![]() Firstly, I don't remember any extra planes being promised for this title. I'd say what we have is more than adequate (for now). CloD is not being abandoned at all. With the new sequel we will immediately have access to ALL the new functionality, objects and aircraft which will no doubt include the flyable Dornier etc. that would be nice to have. Development is expensive and new funds must come from somewhere. The alternative is a still-born series and no hope for high fidelity WWII air combat for the foreseeable future. I know what I'd rather have. Please get over this feeling of being wronged. The developers are trying hard to make the best of a bad situation and a successful outcome will benefit us all. |
#183
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I'm sorry, but our faith got lost during these 9 months in which we've got basically nothing.
any words on what is the "secret feature which was supposed to make all the competition go screaming"?!! |
#184
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Knowing there will be continued support for the series is the best Christmas present I'll get this year! |
#185
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#186
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![]() Its just a joke people, calm doon. Yet strangely, it has the ring of truth, as is oft the case. ![]() ![]() Cya in the new year. ![]() |
#187
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Luthier,
With utmost respect, I find your assertion that you were doing us a favor by continuing support for this game seven months after release quite insulting. You could make this argument if the game worked anything like as promised on release, but we all know it did not. I fear recent developments have done far too much damage to the brand of this developer for many of us to support you on your next promised venture. Given the developer's recent track record I cannot find it in my heart to believe BOM will ever be released, nor that CloD will ever be fixed. I hope I am wrong. I hope you can work things out. But I remain deeply disappointed and disillusioned. |
#188
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Personally, I'd happily pay another £100 to have all the current AI 'planes flyable plus a Fairey Swordfish, together with the new graphics/engine, new sounds/engine, fully functioning comms, full weather systems, merchant shipping, a few Royal Navy battleships, cruisers, subs and destroyers, Scharnhorst, Gneisenau, Prince Eugen, Bismark and some U-boats. And of course all the FM's overhauled, AI included. Navigation and landing lights would be good also.
That would mean paying about £200 altogether for 'Storm of War - The Battle of Britain' (Ibought 2 CE's of 'Cliffs of Dover') and it'd be worth it. I think I'd be happy with that. I don't feel like spending diddly-squat on BfM at the moment. |
#189
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Thanks Ilya and Team
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#190
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Merry Christmas Luthier and team
Happy to hear your still working on COD and the sequel. ![]()
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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