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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1681  
Old 06-30-2012, 12:09 AM
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VO101_Tom VO101_Tom is offline
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Originally Posted by ATAG_Bliss View Post
Axis vs Allies updated to the latest beta patch!
Hi Bliss. When can we expect to abolish restrictions of the 109 E-4 numbers on ATAG?
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  #1682  
Old 06-30-2012, 02:52 AM
Skoshi Tiger Skoshi Tiger is offline
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Wow! Online rocks with 30+ players. Only had a single short mission.

Vulched taking off from Hawkinge, Rescued by team mate comming to my aid. Managed to get a gew shots on my attacker and was awarded a partial kill.

Wow, those brownings sound like they've got a punch since the patch.

Spotted a flight of Unidentified aircraft heading to france at about 10,000feet, vectored that way and flight turned out to be 4 unescorted Ju-88's returning from a mission.

Manuvered to attack position just as they approached the french coast. saw a single tracer flash infront of me, not sure if it was from a plane or from a bofors

Took out an engine on tail end charlie and he broke from formation and slid off trailing smoke rapidly loosing height. Need to get on the stats page to see if I got him.

Circled around back to the remaining three planes on the way I saw another spitfire closing in on the formation.

I came up behing one of the 88's and gave it to him, rewarded by a ball of flame/smoke and a wing comming off.

Just then I got bounced two 109's and started a circling fight that slowly decended to about a thousand feet.

All Credit to the guy in the spitfire, he broke off from an easy kill to help me out. Thanks Team mate!!!!

The dog fight seamed to go on for ages, But I couldn't get my guns onto either of the 109's,and something bad happened to my engine, I perforated the radiator. but tried to keep with the battle not wanting to leave my rescuer by himself with two opponents.

Just thin I got nailed between the eyes with a bofors round!

Thanks ATAG for putting up a patched server so quickly. COD is great in multiplayer!

Thanks team mates that helped along the way! Much appriciated!!!

Last edited by Skoshi Tiger; 06-30-2012 at 02:55 AM.
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  #1683  
Old 06-30-2012, 07:17 PM
Blackdog_kt Blackdog_kt is offline
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Got a few suggestions regarding mission design (the discussion a few posts up).

With the latest beta there are some new scripting tools available that permit setting area effect targets for level bombers. If we wanted to take this further we could even get airfields to disable after a certain % of damage, or after a certain amount of bombs drops within a radius from the center of the airfield.
Which is precisely what the LW was trying to do to the RAF, so we'll be having a more historically oriented scenario on our hands to fly.

For that to happen though, we need to iron out the kinks with the bombers. The ATAG guys host the server and tweak the scripts for us based on our feedback.

In the meantime, we can show some cooperation and help them towards attaining that goal by testing out the bombers. I urge anyone who is interested in moving towards a "BoB proper" scenario to take some time and test the bombers. Particularly, it's feedback on the bombsights that i'm interested most, are they working correctly after the latest beta patch?

I'll probably be online later on, i hope we can get a few people to experiment and see what's going on.

P.S. The reason i'm bringing this up now is that they fixed the Ju88 gyrocompass and added new scripting commands, so maybe they did a more thorough overhaul on bombing in general.
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  #1684  
Old 07-01-2012, 12:54 AM
ATAG_Colander ATAG_Colander is offline
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Yes, the new path brings new mission possibilities however, the missions don't write and test them self
Here's an example: http://theairtacticalassaultgroup.co...ommand&p=14790

Please be patient.

Last edited by ATAG_Colander; 07-01-2012 at 01:05 AM.
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  #1685  
Old 07-01-2012, 04:36 AM
Blackdog_kt Blackdog_kt is offline
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Of course, that's the point i was trying to make.

Instead of twiddling our thumbs while you guys update things, it would be good to get a group of people practicing in the meantime, so that we know how to work with bombers when these things get implemented.

If we have 4-5 people that somewhat know what they are doing (meaning, a half-decent bomber formation, correct navigation and moderatly accurate drops) it would then be relatively easy to train more people to do it.

Then before you know it, we'd have 10-15 bomber pilots and everyone on the server would be having a better time
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  #1686  
Old 07-01-2012, 11:40 AM
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Quote:
Originally Posted by ATAG_Colander View Post
Yes, the new path brings new mission possibilities however, the missions don't write and test them self
Here's an example: http://theairtacticalassaultgroup.co...ommand&p=14790

Please be patient.

You guys are on the ball
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  #1687  
Old 07-06-2012, 06:29 AM
ATAG_Bliss ATAG_Bliss is offline
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Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.
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  #1688  
Old 07-06-2012, 11:07 AM
notafinger! notafinger! is offline
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Originally Posted by ATAG_Bliss View Post
Thanks to some suggestions I've made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

Good luck. Please let me know of problems.
Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?!
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  #1689  
Old 07-06-2012, 07:17 PM
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Redroach Redroach is offline
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Originally Posted by notafinger! View Post
damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.
In night-time there is no such thing as air-to-air dogfight. At least not with those machines available to us.
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  #1690  
Old 07-06-2012, 07:37 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by notafinger! View Post
Sounds good, I'm just hoping this takes place during daylight. My biggest beef with the ATAG missions is the times the mission builders are using. I understand some ATAG guys who only fly bombers like the darkness and there was the channel dawn map which gave them some cover. But now there are 2 or 3 missions where it is so damn hard to see anybody there is no point in even going up. It's hard enough to see contacts in broad daylight and when it's dark it forces the combat to be one dimensional by having to fly low just to be able to see anything. That gives a major advantage to the side who turns better.

Maybe part of the problem is the same missions keep hitting at the same times each day. My squad seems to be most active between 3PM-5PM EST and pretty much everytime there is a mission running with poor light. Is it possible to scramble the mission order?

Anyway, I really do appreciate the service ATAG is providing the community and basically single handedly keeping the multiplayer scene alive. When are we going to see that Dunkirk mission?!

I actually feel the opposite, I like the time of day they are setting the missions, in certain situations it does make it tougher to spot (although with the latest patch I can spot easier...) but I love the ambiance
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