![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#151
|
|||
|
|||
![]() Quote:
Very impressive number of pages there... |
#152
|
||||
|
||||
![]()
Thanks for the up-date, everything's looking great!
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#153
|
|||
|
|||
![]() Quote:
The damage model won't include the type of warping/bending seen in Rise of Flight. WWII aircraft tended to be made out of metal cantilever structures which would snap and fragment before they would bend (in most cases) and it wasn't felt to be worth the effort (last I heard anyway). However, the new model will include structural weaknesses and failures. So damaged aircraft may break up in flight some time after being damaged (or even after the combat has ended) depending on how sharply they turn etc. This is similar to the modeling in Rise of Flight. The damage model is based on a system similar to that used in Il-2, but more detailed. The main advance is much more detail to internal modeling (eg. more parts to the engine, more complex engine failures). Oleg also seems to have stated that it will include modeling of wing spars - so the type of unpredictable damage seen in Rise of Flight, where a luck shot can sever a wing is possible. Finally, bullet holes will appear at the exact points where machine-gun bullets hit. However, damage from cannon shots will be much like in Il-2 and always appear in the same spot (the reason is that this can allow much more realistic detailing by Oleg's artists then any automatic system could) The dynamic weather model is being rebuilt for the new engine. As a basic principle I wouldn't expect radical differences in art or style from Il-2 (it is after all, being made by the same people). However, expect a lot of very interesting surprises and very real improvements to AI, weather, ground target details and many other areas. The sim will also allow much more end user modification - so terrains, smoke, new aircraft etc. can be made. I hope that help satisfy you're appetite. I too await new videos, but after ten years I've finally achieved patience and a little bit of confidence in Oleg's abilities. My only concern is that he may be too much of a visionary and try to achieve too many features too soon. |
#154
|
|||
|
|||
![]() Quote:
And we also need more gentlemen like caprera calling people noobs cheering for every screenshot when they point out two areas that could need improvement in a bit more civilized manner. That contributes to the discussion pretty well too. |
#155
|
|||
|
|||
![]()
~S~
Thanks again DT looks great ![]() |
#156
|
|||
|
|||
![]()
Fire is very dynamic and can only be fairly critiqued after seeing it in a video. Saying the fire suxs at this juncture would be a noob comment.
Last edited by Chivas; 07-18-2010 at 07:18 AM. |
#157
|
|||
|
|||
![]()
Thanks for the update guys, impressive stuff.
The trailing fire is really good. I think you'll have to see it in a video to get the full benefit though. You can get away with lower resolution textures in areas that move or change rapidly like the fire. I'd rather see the developers make frame rate saving decisions in areas that aren't really noticable like this. If we go 100% photorealistic on everything then it will never run on most people's PCs. The fire inside the fuselage is fantastic and very scary looking. Never seen anything as real looking as that before in a sim. I particularly like how the fire has highlighted internal details like the flare chute tube (I think) in the rear fuselage. Cheers |
#158
|
|||
|
|||
![]()
Sea looks fantastic, but forest? Is that real map?
|
#159
|
|||
|
|||
![]()
I'd hazard a guess that we are seeing a low quality landscape with low quality trees, ie; the worst it will look.
|
#160
|
|||
|
|||
![]()
Hi
I think particle systems are part of the past, would be nice use volumetric systems Thanks for the game ![]()
__________________
Cinema Special FX |
![]() |
Thread Tools | |
Display Modes | |
|
|