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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#141
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Arturok's Choice
I love the diversity of Bonfire/Hylfire. 16 classes in combination with 9 companions give 144 different play styles. Arena is weakest for me. I would always choose the same favourite companion. So I prefer to live with the free selection of only three to get different games. Assassins Guild would be better if you can choose between more units. Temple helps a lot in the beginning of game, it's ok. |
#142
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Number of enemies is growing 3 times when using Scouting Skill
I observed it several times that inspection of same enemy gave different results but I thought I was wrong. Now I have examined it more closely. I'm in front of 2 enemies. Using mouseover the right one shows 'strong'. I can do it several times, it stays at 'strong'. If I hold right mouse button on this enemy to use Scouting Skill it changes! - 1st Scouting enemy number 18/10/12 -> 'strong' - 2nd Scouting enemy number 20/12/14 -> 'very strong' - 3rd Scouting enemy number 22/14/16 -> 'deadly' - 4th Scouting enemy number 24/16/18 -> 'deadly' After 4th scouting no further change I never noticed this bug in vanilla. my savegame (in front of 2 enemies), upgrade scouting to see numbers: http://www.mediafire.com/file/m8n10d...EnemyGrows.zip Last edited by Xev; 04-28-2017 at 02:25 PM. |
#143
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What about upgradeable items? they are to strong?
Are any items for necro lizard? I think Ram-thor must be able to run from one conner map to another. When I get 6 level I was proposed to select from 8 skills, list of which was to long (my resolution 1680 x 1050) and I can not see the last option when I could select other alterantive bonus (I always select them for att or def). Last edited by aristobal; 04-28-2017 at 02:32 PM. |
#144
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One stack from guard of Mask of Pandenomic has over 67k leadership. All uprgadeable items must be revised.
Last edited by aristobal; 04-28-2017 at 02:32 PM. |
#145
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Yes, it is NOT Vanilla. We have seen that in our test games too. It's the (damn) modders trying to give AI more creatures according to hero level... we give creatures more stacks either by scouting, just being near, when leveling up and other actions in game. But it seems we have to look at the code again to c if we can improve it. Because you can "cheat" yourself to easier fights this way...
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#146
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Good idea, don't recall we have touched that. Do you know any good internet link to upgradeable items?
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#147
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Last edited by raknefne; 04-28-2017 at 04:16 PM. |
#148
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What do you mean?
and did you check my save? |
#149
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Ram-thor: It is noted, along with bronter run, and Xev's input to overpow creatures will be done. These changes can be done and they will work in your current game. BTW Spell/items/creature changes happens immediately in current game. Too long skill choice list: I'm aware of that, have seen it a lot also in Hylfire. To change that would need a lot of modding and testing ... it's not our top priority even though it would be needed if it was an official game from 1C. Ideal would be 2-3 skill choices and a mix of all skill trees. It would give Terroin some long nights... I hope it will not be too inconvenient, perhaps it looks unproffessional... we have decided to focus on balancing and bugs that are crash like. Last edited by raknefne; 04-28-2017 at 04:22 PM. |
#150
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Upgr. items: I meant a link for all the upgradeable items in the WoTn...
I guess ideal would be if the fights were easier and bonus lower...? because the game ends arounds level 22 or so.. for now, but I'll check for any overpowerness, and since we might add more maps I guess we shouldn't touch the upgrade-fights at the moment. SAved game: I checked one fight, but focused only on exp for creatures. I will check again, both creature and hero exp, and more than 1 fight. Here in the weekend. |
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