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IL-2 Sturmovik The famous combat flight simulator. |
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#141
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for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed. as oleg supporters all we can hope for is that his project is a success, and that many 3e party flightsim software developers who initially made programs for ms will transition to his flightsim during that hiatus. |
#142
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S!
As of a shell casing hitting a windscreen. Sure it would not penetrate the screen but if the windscreen, armored or not, is hit by multiple objects the dents or marks alone can call for a replacement as pilot's view will be affected by the damage. A shell casing has a mass and with enough speed hitting an object moving at speed as well there will happen something, not just a ping. If you work with airplanes, you would know that a surprisingly small object can cause damage on the airplane ![]() Well, the update was nice as stated. Waiting for more in future ![]() Last edited by nearmiss; 07-25-2010 at 02:50 AM. |
#143
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![]() ![]() But when BoB will be released and DCS offers more SDKs, these "lots of legs" can easily stumble and fall. This position is far from save and sound DUE to competition. No matter what you call it, hybernation, dead, whatever - the longer the studio is closed and the competition still produces the lower the chances it can be revived. Again exactly these arguments have been used by Falcon-fans for years, as well as for good old Janes simulations. Especially the last comment with the hardware needed to play it fluently. Looks like copy'n'pasted right from Frugals-World ![]() Last edited by Feuerfalke; 07-24-2010 at 05:41 PM. |
#144
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![]() A big +1!!!!! Every 13 year old and his little brother got their greasy hands on IL-2 and started cooking their own home brew. It totaly killed a game I loved and enjoyed for nearly eight years. ![]() Now the same guys are here acting like "know-it-all" and bitching after every set of screenshots. ![]() Hey, It's W.I.P. Don't you see that things are still changing from week to week? Wait for the release and then start to whine. I remember few years ago Hightech Creations released a public beta, months before a new release. The same type of whining filled the forums until the lead developer posted this sticky in the forum: "IT'S BETA, STUPID!!!!" Anyway. Thanks for the great update Oleg and Ilya. Last edited by nearmiss; 07-25-2010 at 03:16 AM. |
#145
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#146
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You surprise me Tree, your not helping much ![]()
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#147
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![]() ![]() ![]() ![]() because those guys do exactly what you didn't quote? That it's WIP and that they have faith if this is just a start? ![]() ![]() ![]() ![]() |
#148
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Two words chum; fan-boys ![]() ![]() |
#149
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Way to go guys, game isn't even out yet and already we've arrived at the zoo's discussion level
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#150
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You haven't seen a single row of the real IL-2 source code with comments, clear variable names, clear constant names instead of some random numbers, etc... You've only seen decompiled code which looses much of the info that is important to coder and makes it easy to read & understand. Even something as trivial as bullet caliber value in weapons classes is still complete mystery to modders. Because they can only see the final value, not the formula how it's calculated. So they call the original values wrong and change them.
I find the real source code very clear.
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![]() Last edited by Viikate; 07-24-2010 at 06:50 PM. |
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