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#121
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#122
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Thanks for taking your time to answer all the other questions, much appreciated. Good luck with everything! ![]() |
#123
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Thanks for the updates Oleg, much appreciated
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#124
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Thanks for the update .
Thank you for this quality sim, and all of your great work. Regarding your answers on the sound patch, just so I can be sure I understand.. 1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time. 2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time. 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. Should we consider that you will be abandoning il2 and leaving it vulnerable to future hacks, cheats. Thus pushing users toward SoW? I'm a bit disappointed if I am understanding your answers correctly. As the sounds in this new hack are far more realistic that we have now and truly add a high level of immersion. The neglect in sound improvements lead me to have doubts that there will be no great improvements in the FM of Sow at this point. I hope I am very wrong about this. |
#125
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QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..
1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time. 2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time. 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE - all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons... i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway. No new sounds in 4.09. nothing about sound quality in BoB[/i] |
#126
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#127
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Dear Oleg,
Are there any plans to support multiple rendering engines (á la Matrox Parhelia) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)? |
#128
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Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.
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#129
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In BoB there is absolutley new sound engine. Maybe in Il-2 sound samples wasn't so good for the cheap speakers, but the 3D bunaural engine of sound there is still the best. And I don't undesrant why to repeat me... Lack of time means that we are busy with new sim. Completely new. This means time, forces and funds. I don't see if there could be any additional questions why or so... |
#130
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I have a few questions
![]() Will there be anything new in terms of pilot modelling in SoW series? To expand the question a bit: Will there be pilot fatigue due to G-forces modelled? Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible? About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details ![]() I've heard rumors that we will literary have to learn to fly from scratch... Thx in advance ![]() |
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