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#111
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Well he is the "Necro-baron", necro meaning death, and I suppose Baron implies having some sort of power over it/through it.
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#112
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@necrobaron
you really live up to your nickname ![]() No, really, who wants something like that? That's ghoulish.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#113
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So what do you think of the suggestion's so far Luthier, has anyone hit on any of the ideas that you had in mind?...I know that you were looking for rare, one time events that would surprise the off-liner on occasion. But I think that you have a great opportunity here to learn from these ideas, and to make SOW a truely incredable off-line experience. I think that the more we can interact with AI the better, they are our human crew and our friends in game off-line. Greatly increased amount of commands available to use would help out the most. Maybe even hearing the crew do small talk among themselves, or hearing the navigator telling a funny joke at times. AI can be the substitute for the human element that so many of us crave here.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#114
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Well, Luthier asked for some "Holy sh... did that just happen?" ideas and that would indeed be my reaction if I saw that kind of thing in-game.
![]() I have no problem with blood and gore if its done in a realistic way. In fact its pretty unrealistic not to have it and instead have a sanitized depiction of "how it was". Make of "necrobaron" what you wish. I guess it could mean a variety of things. ![]() ________ porn star Cam Last edited by Necrobaron; 04-26-2011 at 07:25 AM. |
#115
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I've had my wing sawed off by a parachute in IL2 once.
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#116
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Let me just say that i'm with Feathered on this one. His ideas about communication with the AI are excellent and remind me a bit of a mix between the old European Air War and B17 the mighty 8th.
Both had detailed communication routines, EAW for your wingmen and B17 for the crew members. I distinctly remember that in EAW i would orchestrate coordinated attacks against bomber formations by combining orders. For example, if you told the flight to disengage it meant to abandon combat, but if you told them to rejoin it simply meant to keep in formation without revokig previous orders. So, you would tell them to drop into a wider formation to avoid collisions, switch them to line abreast and then order "attack bombers" and immediately after "rejoin". This was the equivalent of attacking without breaking formation and it was awesome. The AI wingmen were going wherever you were and attacked the targets you guided them to. Imagine this with a line abreast of 12 Fw190s on a head on attack against 36 B17s. That game is way old (older than IL2) and i still haven't seen such a clever system of controlling your AI wingmen in any prop sims since. Similarly, in B17 the mighty 8th, the gunners were calling out contacts and even made heated remarks in combat. I didn't get to see all of the messages, but there were people posting what they got over the internet and they would really set the mood. In one case someone was having an encounter with Me262s, the gunner called it out and as it come near he exclaims "Did you see that?!". Or another gem "i'm can't die, i'm still a virgin!" by a squeaky 19 year old voice muffled by the oxygen mask, as the other guy who's giving him first aid examines his wound he says "you're going to be fine, it's just a scratch". It was a single player game and yet i felt bad whenever one of my crew would get injured or killed. There is no need to over-dramatize things though. Simply following feathered's ideas and using clever dialogue for each option would do. |
#117
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![]() Last edited by Necrobaron; 04-26-2011 at 07:25 AM. |
#118
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#119
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Once, on-line, I had killed the engine of a P-40 at VERY close range in my Oscar. When the pilot bailed out, his ejected canopy hit the propeller of my aircraft causing my engine to stop. Talk about OH SH!T!!!
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4H_V-man The 2nd Horseman |
#120
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![]() Last edited by Necrobaron; 04-26-2011 at 07:26 AM. |
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