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#1111
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Maybe not for 4.13, but for the update after that.
A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type. As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin. |
#1112
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#1113
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In general when I build something repetitive on the FMB, I just do it once, and then I copy and paste it on a text editor. Is faster that using the game editor anyway. After that I will open the file again and check that everything is running smooth. I also keep forms to re use them doing copy and paste. Very useful whrn bulding campaigns. |
#1114
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Good tip for the FMB, at least if you know the name of the skin you want to assign.
Not so handy if you want to set up a largish mission in the QMB. Hence the suggestion. |
#1115
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#1116
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Looks like it's the default Khalkhyn Gol map, isn't it?
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#1117
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Yes and i hope someday to see the ki-30 to replace the val and the kate
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#1118
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hi people.
i'm interested in flatter modeled effect with upcoming update.particularly for yak family. for early versions flatter starts on 550km/h currently and does not depend on altitude.on 650km/h plane crashes.it is not right since it should depend on altitude and can not be lower than max horizontal speed. if yak has 580km/h top speed at altitude-flatter should start at least at 600km/h at same altitude as far as i understand. yaks now have extremely "wooden feel" because of this( could you explain whats going on? |
#1119
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Hello!
I have found a cool image, I think you guys will agree with me, I think it may be cool "promotion" for the upcoming E13A ![]() ![]() What do you think? |
#1120
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I think that Jake's got seconds left to live.
And if it's a copyrighted image, the picture is a no-go for any patch. |
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