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Tips and Hints Different solutions, tips and hints.

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  #101  
Old 12-10-2008, 07:54 AM
Lestas Lestas is offline
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3 emerald dragons are enough for mage to beat karador
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  #102  
Old 12-11-2008, 03:30 PM
Calinda Calinda is offline
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3 emerald dragons would be enough for anyone, not only mage .... whoever uses such tactic is a chicken tho.
Anyway, mage fans try to beat this:

Score 1718, 7 days, 102 quests completed. Class Warrior
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File Type: jpg 7days.JPG (184.7 KB, 153 views)
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  #103  
Old 12-12-2008, 07:25 AM
ThyrsaM ThyrsaM is offline
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wow nice record.
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  #104  
Old 12-12-2008, 08:23 AM
kemydes kemydes is offline
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Default Calinda, could you take a screenshot

of your rage panel to show us your rage skills please. I know you must reload before a battle then .... but it will greatly help .
And your skills tree too^^.

Last edited by kemydes; 12-12-2008 at 08:27 AM.
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  #105  
Old 12-12-2008, 08:55 AM
Lestas Lestas is offline
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Quote:
Originally Posted by Calinda View Post
3 emerald dragons would be enough for anyone, not only mage .... whoever uses such tactic is a chicken tho.
Anyway, mage fans try to beat this:

Score 1718, 7 days, 102 quests completed. Class Warrior
Can we see your save?

Just curious My own record time ws 10 days...

Last edited by Lestas; 12-12-2008 at 09:16 AM.
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  #106  
Old 12-12-2008, 10:51 AM
Calinda Calinda is offline
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Hmmm you didn't tell which save exactly you want, so I'll attach 3 of my choice ... one is just before an interesting battle - the one with Ambrosius
If you want skill trees, then open up the saves and see. Nothing unusual there, tho.
Attached Files
File Type: zip Demonis.zip (1.37 MB, 83 views)
File Type: zip Gray Wasteland-ambrosius.zip (1.38 MB, 79 views)
File Type: zip Turtle's Head-final battle.zip (1.41 MB, 93 views)
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  #107  
Old 12-15-2008, 09:58 PM
kemydes kemydes is offline
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Default i am really impressed calinda

i have downloaded the 3 saves you give and i am totaly amazed!! When i look to your spell book, i am unable to understand how you have could achieved the fight against ambrosius!! Please tell us what was your strategy and tactics, i have tried this fight many times and i am unable to see what was the right path. I miss something and i hate this^^.
On the other side, the final fight is very easy with your team even without spell (i have upgraded the dragon killer but i doubt it is necesserary). Please light my mind.
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  #108  
Old 12-16-2008, 07:01 AM
Calinda Calinda is offline
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Ok here you go

The main tactics there was: Turn I: 1. Horsemen positioned back in the middle, "back" is the keyword here, you want to inflict range penalty on the necromancers when they shoot your horseman; ranged units 2 at each side, as forward as possible; 2. Use Soul drain to reduce his horsemen count. 3. Cast Target and shield from the Archmages on the horseman, who defends the position. Turn II - again use defend with Horsemen, and cast Battle Cry (at least on your archmages, can't remember if I had mass); do not use Fighting Trance on mages yet, cause you want to use the shield again on turn 3; Wait with one unit, and when all enemies moved, use time back on the Horseman, cast Stoneskin or Magic spring or Peacefullness on it, and on turn III defend it, then cast Target and new shield from the mage, may be Glot's armor as well.
For the rest of the battle you want to cast time back on the horsemen each time when it is available (do not forget to cast it at the very end of a turn), and keep Target and the shield spell from the archmages (at least).
KIll order - first kill enemy horsemen and inquisitors, then reduce one of the weaker stacks of necromancers (that one which is separate from the other two. After it is reduced you may wait the horsemen once and advance next to the other two necromancer stacks and start tanking them from close, pushing them to use their melee attacks. You want stoneskin + Target on your horsemen at that time.
Keeping Target spell up all the time is very important, as you don't want to allow the enemy necromancers to cast, at least you don't want while there are many of them.
Another secondary goal you want to pursue in the battle is not to allow 3 of your stacks to go together (that's why is the starting position), so he does not use his area damage spells. For this purpose use Glot's armor, Stone walls, Ice thorns, Dispel, or whatever you prefer.
In the best case (which mostly depends on you), you will only lose Horsemen and at the end you will have like 70 horsemen left, you can take a little time to ressurect the dead ones with the inquisitors with timeback, gift, chargers, rage draining, holy anger for extra rage or whatever means you prefer.
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  #109  
Old 12-16-2008, 07:24 AM
kemydes kemydes is offline
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thanks for your explanation, i was wrong because i thought initialy the key was to position the horsemen close to the others horsemen to inflict damage to his own troops when necro shoot at them but they died too fast^^. What is the most surprising for me is your spell book at final stage, it seems you have played all along with only slow, target, stone kin, serenity, magic spring and gift!!! You are amazing!
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  #110  
Old 08-02-2009, 11:37 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Calinda View Post
3 emerald dragons would be enough for anyone, not only mage .... whoever uses such tactic is a chicken tho.
Anyway, mage fans try to beat this:

Score 1718, 7 days, 102 quests completed. Class Warrior
He he this "provocative" little post took its part to throw me in course after the score... So beaten:

Score 1727, 7 days, 103 quest, Class Mage.

Warrior fans try beat this.

I posted the snapshots in high score thread:
http://forum.1cpublishing.eu/showpos...8&postcount=97
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