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  #101  
Old 02-26-2016, 07:35 PM
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Spudkopf Spudkopf is offline
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Originally Posted by Sita View Post
don't hurry ...

need map and paint first lod .... as i say already ... for now it's double work ...
.....sorry was not trying to jump the gun here, the above double work was just more modelling skill practice on my part, as I'm just making sure that I have the lod creation techniques established and locked away and refining my work flow process, agiain sorry for causing any concussion.
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  #102  
Old 02-26-2016, 07:44 PM
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ok ok))
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  #103  
Old 02-27-2016, 07:03 AM
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It may seem fast, but I'm still only running at not even a 100th of the speed that you can work, however a key to my apparent speed is my use SolidWorks (SW) to do a lot of the grunt design work before dragging it into the time sucking black hole that is Max, even the above square pen was made easier by creating a model in SW that was then imported into Max, this I could then use as a template to adjust the existing V shaped pen's vertices.
Given that SW is probably the better 3D design program, your workflow makes loads of sense! There's loads of animation and rendering stuff in 3ds Max that's overkill for static objects.
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  #104  
Old 02-28-2016, 11:08 PM
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U type revetment of mixed construction - stone rear wall, rubble/cement filled drums for the sides walls and with rammed earth/rubble back fill.



May be to many polys though?
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  #105  
Old 02-29-2016, 11:40 AM
_1SMV_Gitano _1SMV_Gitano is offline
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If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
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  #106  
Old 02-29-2016, 06:17 PM
Pursuivant Pursuivant is offline
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If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
For a specifically Maltese object, compare it against an A-20 (standing in for a Baltimore), Beaufighter, Beaufort, Mosquito, or Wellington, since all those types were used on Malta.

There are some good pix of "just stone" square revetments on Malta containing some of the types of I've mentioned, here:

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  #107  
Old 03-01-2016, 03:26 AM
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Quote:
Originally Posted by _1SMV_Gitano View Post
If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
Sorry been a tad busy today, but the above is WIP, Did some modelling this morning but as I was trying to be a little inventive, I ran into a surface issue that I was unable to solve in SW, ironically though it should be relatively easy to fix in Max. Will post an image later this evening.
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  #108  
Old 03-01-2016, 08:35 AM
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Just toying around with some ideas for a medium sized U type stone revetment, partially inspired by shots from Malta.





Also from the same Google search.......

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  #109  
Old 03-01-2016, 07:59 PM
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Plan "B"

A cornerstone (pardon the eventual pun) of SolidWorks training is the term design intent, in other words your design should always be built with the end result in mind.

After having to wrestle the existing medium U type model in Max I decided to go back and redesign the model from scratch keeping the ultimate destination of the file in mind, I abandoned my usual design practices and focused on building the model as if I was using Max.

I also decided to abandon the poly hungry end caps I'd been toying with for a less ambitious, but yet still quite effective (IMO) lower poly count treatment.

Of course the true test of this technique will be when I import this new model into Max tonight, if successful though, I plan to utilise the same method on the small U and large C type revetments designs.



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  #110  
Old 03-02-2016, 02:52 AM
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Revised C type.....



Here's a perspective front on view mocked up in Photoshop, as I'm now only designing 1/2 of of each structure.

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