![]() |
#101
|
||||
|
||||
![]()
.....sorry was not trying to jump the gun here, the above double work was just more modelling skill practice on my part, as I'm just making sure that I have the lod creation techniques established and locked away and refining my work flow process, agiain sorry for causing any concussion.
__________________
Spud ![]() Last edited by Spudkopf; 02-26-2016 at 07:44 PM. |
#102
|
|||
|
|||
![]()
ok ok))
__________________
work hard, fly fast |
#103
|
|||
|
|||
![]() Quote:
|
#104
|
||||
|
||||
![]()
U type revetment of mixed construction - stone rear wall, rubble/cement filled drums for the sides walls and with rammed earth/rubble back fill.
![]() May be to many polys though?
__________________
Spud ![]() |
#105
|
|||
|
|||
![]()
If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
__________________
![]() |
#106
|
|||
|
|||
![]() Quote:
There are some good pix of "just stone" square revetments on Malta containing some of the types of I've mentioned, here: |
#107
|
||||
|
||||
![]() Quote:
__________________
Spud ![]() |
#108
|
||||
|
||||
![]()
Just toying around with some ideas for a medium sized U type stone revetment, partially inspired by shots from Malta.
![]() ![]() Also from the same Google search....... ![]()
__________________
Spud ![]() |
#109
|
||||
|
||||
![]()
Plan "B"
A cornerstone (pardon the eventual pun) of SolidWorks training is the term design intent, in other words your design should always be built with the end result in mind. After having to wrestle the existing medium U type model in Max I decided to go back and redesign the model from scratch keeping the ultimate destination of the file in mind, I abandoned my usual design practices and focused on building the model as if I was using Max. I also decided to abandon the poly hungry end caps I'd been toying with for a less ambitious, but yet still quite effective (IMO) lower poly count treatment. Of course the true test of this technique will be when I import this new model into Max tonight, if successful though, I plan to utilise the same method on the small U and large C type revetments designs. ![]() ![]()
__________________
Spud ![]() |
#110
|
||||
|
||||
![]()
Revised C type.....
![]() Here's a perspective front on view mocked up in Photoshop, as I'm now only designing 1/2 of of each structure. ![]()
__________________
Spud ![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|