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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#101
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and here is my confuser.ini:
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#102
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#103
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Thanks for the heads up. I'll support you. Looking forward to patches and updates.
~S~ |
#104
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Tnks a for the informasion.Looking forward to patches and updates.
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#105
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Bizzare my original post has gone from this thread???????? Anyway again I want to thank all concerned for working all hours to get this up to speed!
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#106
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Thanks Luthier.
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#107
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My first try was a bit off, was thinking gun1-4 was on same side. Still too much laser to you? ![]() |
#108
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A bit OT but since you brought it up:
I tried to equip my spit with tracers to, at least for the four outboard guns. Can you help me how to do it? And also how to use it in quick mission? I saved my customized ammo belt with the name Angepasst. I load this during quick mission (usually only empty or Angepasst available at the quick mission configuration screen). But all that I get seems to be the default belts ... Last edited by 41Sqn_Stormcrow; 04-01-2011 at 09:58 PM. |
#109
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Yep...The tracers...IF they were more like strings, so thinner if you wish, they would be great...Even the ones who have seen tracers IRL share this opinion...So it will probably be easy to "mod" them a bit ![]() Salute ! |
#110
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After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we are in for a good ride within few weeks:
1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine. Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll take longer to appear over terrain, but once again, performance increase should be significant. If everything tests correctly over the weekend, both of these should be released by early to mid next week. 2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on. So double + double should look good ! And add the SLI in the near future ![]() Salute ! |
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