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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 04-01-2011, 07:14 PM
BobTuck BobTuck is offline
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Join Date: Mar 2008
Posts: 109
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and here is my confuser.ini:

Quote:
[BOB]
hotkeys = HotKey BOB
difficulty=268498120
lastSingleMiss=missions/Single/Bomber Intercept - Ships.mis
enabledVoice=1
backgroundMusic=0
playerLastCountry=gb
ShowActorNames=1


[tsthmesh]
title=TstHMesh
hotkeys=HotKey tsthmesh
difficulty=13953400831

[HotKey tsthmesh]
Tab Shift=ConsoleActivate
Control V=ConsolePaste
Control Up=CamZ+
Control Down=CamZ-
Alt 2=Aging+
Alt 1=Aging-
PrintScreen = ScreenShot
P = Pause
Alt X = exit
Alt F4 = exit
Alt Enter=FullScreen
ScrollLock=UseMouse
O=clouds
Z=land
R = ObjectRotateZ
1=ChunkMove1
2=ChunkMove2
3=ChunkMove3
4=ChunkMoveX
5=ChunkMoveY
6=ChunkMoveZ

K=wheelsRotate+
J=wheelsRotate-
L=lkRotate-
M=lkRotate+

Z = viewLand
N = nextColor
;C=ShowCollis
Alt S = ChangeSkin
Control C=ToggleClipMode

U = ToggleBump
9 = ToggleDiffuse

Q = HookPrev
W = HookNext
G = HookCamera
CloseBracket=ChunkNext
OpenBracket=ChunkPrev
Backspace=ChunkReset
7=ChunkVisibleON
8=ChunkVisibleOFF
;F12=nextView
F9=nextView
H = showHooks
F11=changeMoveMethod
F12=linkByHookFace
;9=ShowTXR
0=ShowWIRE

F8 = nextCabin
Alt F1 = insideView
F2 = outside
F1 = inside
Shift F1 = nextPuppet

End=fov70
PageDown=fov90
Delete=fov30

MouseRight = popupmenu
;1=GunTst

;Ctrl F7=ScaleXYZ
;Alt F7=Scale
Shift F7=Animate
;T=TankMove
;V=LandWater
;Space = GUITst
Q=TrackTst
R = RunEffect
Control M = MoveEffect

[Config viewSet]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=0.1
MinLen=1.0
DefaultLen=20.0
MaxLen=30000.0
Speed=6
Offset=2

[DashBoard]
0=1 153.600 0.000 0.600
1=1 870.400 0.000 0.600
2=1 0.000 281.600 0.500
3=1 0.000 153.600 0.500
4=1 0.000 409.600 0.500
5=1 870.400 153.600 0.600
6=1 870.400 307.200 0.600
7=1 716.800 0.000 0.600
8=1 0.000 0.000 0.600

[HotKey gui]
Escape = activate
MouseRight = popupmenu


[HotKey Console]
;BackQuote=Activate
Shift Tab =Activate


[FreeFly]
MouseLeft=ResetView
A=Azimut-
D=Azimut+
S=Tangage+
W=Tangage-
Q=Kren-
E=Kren+
V=Speed+
C=Speed-

[FreeFly Config]
AzimutView=1.0
TangageView=1.0
SpeedAzimut=50.0
SpeedTangage=50.0
SpeedKren=50.0
MaxSpeed=1000.0
Acselerate=100.0

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0


[FreeFlyXYZ]
Left=Y+
Right=Y-
Down=X-
Up=X+
Home=Z+
End=Z-
Delete=A-
PageDown=A+
Control Left=SpeedMul
Control Right=SpeedMul
Control Down=SpeedMul
Control Up=SpeedMul
Control Home=SpeedMul
Control End=SpeedMul
Control Delete=SpeedMul
Control PageDown=SpeedMul

[FreeFlyXYZ Config]
SpeedXYZ=20.0
SpeedAzimut=20.0
SpeedMul=0.1


[HotKey artillery_gunner]
Up = GunUp
Down = GunDown
Right = GunRight
Left = GunLeft
Space = GunFire
S= StopMovement
M= StartMovement
F = FastTracking
T = FineTrackig

[Config pilotMove]
aileron=1 0.01 0.02
elevator=1 0.01 0.02
rudder=1 0.02 0
trimaileron=0 0
trimelevator=0 0
trimrudder=0 0
throttle=0.05 0.95 0.02 0.02 0.02
pitch=0 0
mix=0 0
compressor=0 0
oilradiator=0 0
radiator=0 0
flaps=0 0
underc=0 0
brakes=0 0
throttle0=0 0 0 0 0
throttle1=0 0 0 0 0
throttle2=0 0 0 0 0
throttle3=0 0 0 0 0
throttle4=0 0 0 0 0
throttle5=0 0 0 0 0
throttle6=0 0 0 0 0
throttle7=0 0 0 0 0
pitch0=0 0
pitch1=0 0
pitch2=0 0
pitch3=0 0
pitch4=0 0
pitch5=0 0
pitch6=0 0
pitch7=0 0
mix0=0 0
mix1=0 0
mix2=0 0
mix3=0 0
mix4=0 0
mix5=0 0
mix6=0 0
mix7=0 0
radiator0=0 0
radiator1=0 0
radiator2=0 0
radiator3=0 0
radiator4=0 0
radiator5=0 0
radiator6=0 0
radiator7=0 0
oilradiator0=0 0
compressor0=0 0
oilradiator1=0 0
compressor1=0 0
compressor2=0 0
oilradiator2=0 0
compressor3=0 0
oilradiator3=0 0
oilradiator4=0 0
compressor4=0 0
oilradiator5=0 0
compressor5=0 0
oilradiator6=0 0
compressor6=0 0
compressor7=0 0
oilradiator7=0 0
bombbaydoor=0 0
impellerretr=0 0
airbrake=0 0
carbheater=0 0
carbheater0=0 0
carbheater1=0 0
carbheater2=0 0
carbheater3=0 0
carbheater4=0 0
carbheater5=0 0
carbheater6=0 0
carbheater7=0 0
leslats=0 0
brakeslt=0 0
brakesrt=0 0
throttle_wep=0 0
tankselector0=0 0
tankselector1=0 0
tankselector2=0 0
tankselector3=0 0

[Config turretMove]
turretyaw=0.5 0 0
turretpitch=0.5 0 0

[HotKey vehicleDriver]
Control S=start_movement
Alt S=stop_movement
Control D=toggle_dir
Down=brake
Right=turn_right
Up=accelerate
Left=turn_left
Alt D=toggle_hand_brake

[HotKey vehicleGunner]
Space=trigger0
[Config vehicleMove]
ower=0 0.9 0 0 0
power=0 0.9 0 0 0

[HotKey camposMouseXYZ]
MouseLeft=AT
MouseRight=XYZmove
F7=SpeedFast
F6=SpeedNormal
F5=SpeedSlow
F8 MouseLeft=Kmove

[LastFocus]
969305076=bExtras
-1332861808=bStatistic
-1137074434=bRealism
1899961994=bQuickMission
-372350066=bServer
628377810=training5
1862295808=bControls
2134622242=bBuilder
2084280354=bExtras
-1243715774=bSingle
-1611371574=bRealism
950903712=bQuickMission
-1978915556=training4
-1318220608=bClient
1929426916=bRealism
-833232286=bSingle
1205442008=bQuickMission













[HotKey builderMouseXYZ]
F4 MouseRight=Zmove
F5 MouseLeft=Amove
Mouse5=Amove
MouseRight=XYmove
MouseLeft=Len
F6 MouseLeft=Tmove
F3=SpeedFast
F2=SpeedNormal
F1=SpeedSlow
F7 MouseLeft=Kmove

;Joystick+Key2=pitch_minus
[HotKey BOB]
Alt F4=exit
P=pause
Control V=ConsolePaste
Alt X=exit
PrintScreen=ScreenShot
Tab Shift=ConsoleActivate
[HotKey common]
O=door_open
Shift L=csec_lights
A=autopilot
Control O=door_close
Control L=cpri_lights
Control J=door_jettison
Control E=bailout
Alt L=cste_lights
MouseLeft=fire
Control Space=door_toggle
[HotKey pilot]
Joystick+Key1=trigger1
Z=rudder_leftx
X=rudder_rightx
W=thtl_110
Joystick+Key15=airbrake
Control NumPad-9=site_alt_plus
V=landingflaps_d
Shift BackQuote=engselect_all
Control NumPad-8=site_dist_plus
T=thtl_psicutout
Control NumPad-7=site_spd_plus
Control NumPad-6=site_side_right
R=rad_auto
Control NumPad-5=site_auto
Control NumPad-4=site_side_left
Control NumPad-3=site_alt_minus
Control NumPad-2=site_dist_minus
Joystick+Key0=trigger0
Control NumPad-1=site_spd_minus
I=enginei01
G=uc
Control Z=ruddert_left
F=landingflaps_u
Control X=ruddert_right
Control W=abwurf_arm
B=wheelbrakex
Control T=thtl_slowcutout
Equals=thtl_plus
9=extinguisher
6=rad_plus
5=rad_minus
Control G=uc_down_emer
Shift 8=engselect_n7
2=rad_e0_plus
Joystick+Key12 Joystick+Key18=autorudder_off
Shift 7=engselect_n6
1=rad_e0_minus
Shift 6=engselect_n5
Control C=pilot_switch
Shift 5=engselect_n4
Control B=bombbaydoors
Shift 4=engselect_n3
Shift 3=engselect_n2
Shift 2=engselect_n1
Shift 1=engselect_n0
Down=elevator_downx
Right=aileron_rightx
Up=elevator_upx
Left=aileron_leftx
Control 7=rudder_leftx
Joystick+Key12 Joystick+Key17=autorudder_low
Shift Down=elevatort_ndown
Shift Right=aileront_right
Space=trigger0
Shift Up=elevatort_nup
Shift Left=aileront_left
Joystick+Key12 Joystick+Key16=autorudder_high
Joystick+Key3=trigger2
MouseLeft=MouseControl
Underscore=thtl_minus
Backspace=thtl_wep
[HotKey turret]
Control O=trt_park_toggle
Down=trt_mount_d
Right=trt_mount_r
Up=trt_mount_u
Left=trt_mount_l
Shift Down=trt_down
Shift Right=trt_right
Shift Up=trt_up
Shift Left=trt_left
[HotKey view]
Control F2=outsideViewNextEnemy
Control F1=toggleShowCabin
Y=padlockViewPrev
Alt F7=outsideViewEnemyDirectGround
U=padlockViewNext
Alt F6=outsideViewEnemyDirectAir
Alt F2=outside
Alt F1=inside
M=toggleShowMirror
C=nextCabin
Shift C=changeCabin
Control C=prevCabin
Alt 9=cabin9
Alt 8=cabin8
Alt 7=cabin7
Joystick2+Key3=padlockViewForward
Alt 6=cabin6
Alt 5=cabin5
Alt 4=cabin4
Alt 3=cabin3
F8=outsideViewFollow
Alt 2=cabin2
F7=outsideViewEnemyGround
Alt 1=cabin1
F6=outsideViewEnemyAir
F5=padlockViewGround
F4=padlockView
F3=outsideViewFly
F2=outsideView
Shift F7=outsideViewFriendGround
F1=insideView
Shift F6=outsideViewFriendAir
Shift F5=padlockViewFriendGround
Shift F4=padlockViewFriend
Shift F2=outsideViewNextPlane
Shift F1=toggleAim
[HotKey viewSet]
Alt MouseLeft=DashBoard
End=fov70
PageDown=fov90
Delete=fov30
Mouse5=FOV
MouseMiddle=Rotate
F10=StartStop
MouseRight=Len
MouseLeft=Offset
NumPad/=Reset
[HotKey viewPan]
NumPad-4=PanLeft2
NumPad-3=PanRight3
NumPad-2=PanDown
NumPad-1=PanLeft3
Pov225 Joystick+Pov=PanLeft3
Pov270 Joystick+Pov=PanLeft2
Pov315 Joystick+Pov=PanLeft
Pov0 Joystick+Pov=PanUp
Pov45 Joystick+Pov=PanRight
Pov90 Joystick+Pov=PanRight2
Pov135 Joystick+Pov=PanRight3
NumPad-9=PanRight
NumPad-8=PanUp
Pov180 Joystick+Pov=PanDown
NumPad-7=PanLeft
NumPad-6=PanRight2
NumPad-5=PanReset
[HotKey viewSnap]
NumPad-4=Snap_m2_0
NumPad-3=Snap_3_0
NumPad-2=Snap_0_m2
NumPad-1=Snap_m3_0
Pov225 Joystick2+Pov=Snap_m3_0
Pov270 Joystick2+Pov=Snap_m2_0
Pov315 Joystick2+Pov=Snap_m1_0
Pov0 Joystick2+Pov=Snap_0_2
Pov45 Joystick2+Pov=Snap_1_0
Pov90 Joystick2+Pov=Snap_2_0
F9=SnapPanSwitch
Pov135 Joystick2+Pov=Snap_3_0
Pov180 Joystick2+Pov=Snap_0_m1
NumPad-9=Snap_1_0
NumPad-8=Snap_0_0
NumPad-7=Snap_m1_0
NumPad-6=Snap_2_0
NumPad-5=Snap_0_2
[HotKey timeSpeed]
CloseBracket=timeSpeedUp
OpenBracket=timeSpeedDown
Quote=timeSpeedNormal
[HotKey orders]
9=order9
8=order8
7=order7
6=order6
5=order5
4=order4
3=order3
2=order2
1=order1
0=order0
Escape=deactivate
Alt=select
Control=expand
Enter=Enter
Tab=activate
Backspace=Backspace
[HotKey builder]
NumPad-4=stepAzimut-15
NumPad-3=stepAzimut30
NumPad-1=stepAzimut-30
NumPad-0=insert+
Alt MouseRight=select-
Alt MouseLeft=select+
Alt Control=unselect
A MouseLeft=battleArea
Control Z=Undo
Control Y=Redo
Control X=cut
Control V=paste
Insert=insert+
Control C=copy
Control B=addBranch
Home=change--
End=change++
PageDown=change+
PageUp=change-
Delete=delete+
MouseRight=popupmenu
F10=land
MouseLeft=objectMove
Shift MouseLeft=worldZoom
Enter=freeView
NumPad.=delete+
Tab=cursor
Backspace=cursor
Alt Right=Forward
Alt Left=Backward
NumPad-9=stepAzimut5
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-6=stepAzimut15
Control MouseRight=delete+
NumPad-5=resetAngles
Control MouseLeft=insert+
[HotKey vehicle]
Down=brake
Right=turn_right
Up=accelerate
Left=turn_left
Alt D=toggle_dir
Space=fire
[HotKey pilotMove]
Joystick+AXE_RZ=1rudder
Joystick1+Key5=1leslats
Joystick1+AXE_Y=1pitch
Joystick+AXE_Y=1elevator
Joystick1+Key4=1underc
Joystick1+Key11=1airbrake
Joystick+AXE_X=1aileron
Joystick+AXE_U=-1throttle
Joystick1+Key9=1flaps
[HotKey turretMove]
MouseLeft=1turretyaw
[ChatWindow]
0:-1=-posSize '0.003 0.854 0.232 0.146' -titleStr "Motor Controls" -alpha 130 -ualpha 0 -wrap -history 100
0:262144=-lay 1 -fnt 0 -clr 0
1:-1=-posSize '0.796 0.611 0.204 0.163' -titleStr "Secondary Controls" -alpha 130 -ualpha 0 -history 10 -timeout 15
1:5=-font 0
1:4=-font 0
1:7=-font 0
2:-1=-posSize '0.019 0.030 0.188 0.375' -titleStr "Информационное Окно" -title -border -alpha 50 -ualpha 25 -vscroll -wrap -history 100
3:-1=-posSize '0.530 0.003 0.470 0.310' -titleStr Voice -border -alpha 130 -ualpha 0 -wrap -history 40 -timeout 30
3:2=-font 1
4:-1=-posSize '0.017 0.027 0.167 0.333' -titleStr "Информационное Окно" -title -border -alpha 50 -ualpha 25 -vscroll -wrap -history 100
5:-1=-posSize '0.224 0.424 0.902 0.463' -titleStr NetStats -title -border -alpha 50 -ualpha 0 -custom
5:-2=-font 3 -color 139 -columnWidth '0.100 0.183 0.322 0.144 0.093 0.081' -columnSort 2
BobTuck.
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  #102  
Old 04-01-2011, 07:23 PM
sorak's Avatar
sorak sorak is offline
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Join Date: Jul 2010
Posts: 300
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Quote:
Originally Posted by wannabetheace View Post
please add propeller to your list
+1
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  #103  
Old 04-01-2011, 08:15 PM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
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Join Date: May 2010
Posts: 145
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Thanks for the heads up. I'll support you. Looking forward to patches and updates.

~S~
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  #104  
Old 04-01-2011, 08:34 PM
Birdflu's Avatar
Birdflu Birdflu is offline
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Join Date: Apr 2009
Location: Greece
Posts: 39
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Tnks a for the informasion.Looking forward to patches and updates.
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  #105  
Old 04-01-2011, 08:47 PM
Mattius's Avatar
Mattius Mattius is offline
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Join Date: Sep 2009
Posts: 113
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Bizzare my original post has gone from this thread???????? Anyway again I want to thank all concerned for working all hours to get this up to speed!
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  #106  
Old 04-01-2011, 09:49 PM
smink1701 smink1701 is offline
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Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
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Thanks Luthier.
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  #107  
Old 04-01-2011, 09:51 PM
Buzpilot Buzpilot is offline
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Join Date: Jan 2010
Posts: 172
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Quote:
Originally Posted by ChrisDNT View Post
No correction of the pastel colors and the "laser" tracers ?
At least, as an option in the setup of the game (a gama setting for the colors and a transparency setting for the tracers).
You can edit you own ammo belts for each gun on plane.
My first try was a bit off, was thinking gun1-4 was on same side.

Still too much laser to you?

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  #108  
Old 04-01-2011, 09:56 PM
41Sqn_Stormcrow
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Posts: n/a
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A bit OT but since you brought it up:

I tried to equip my spit with tracers to, at least for the four outboard guns.

Can you help me how to do it?

And also how to use it in quick mission?

I saved my customized ammo belt with the name Angepasst. I load this during quick mission (usually only empty or Angepasst available at the quick mission configuration screen). But all that I get seems to be the default belts ...

Last edited by 41Sqn_Stormcrow; 04-01-2011 at 09:58 PM.
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  #109  
Old 04-01-2011, 10:01 PM
kalimba
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Quote:
Originally Posted by Buzpilot View Post
You can edit you own ammo belts for each gun on plane.
My first try was a bit off, was thinking gun1-4 was on same side.

Still too much laser to you?

Nice shot...
Yep...The tracers...IF they were more like strings, so thinner if you wish, they would be great...Even the ones who have seen tracers IRL share this opinion...So it will probably be easy to "mod" them a bit

Salute !
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  #110  
Old 04-01-2011, 10:16 PM
kalimba
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Default It is very promising

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
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