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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 12:54 PM
scorpac scorpac is offline
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I want the patch naow
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Old 04-15-2011, 12:55 PM
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kristorf kristorf is offline
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Originally Posted by scorpac View Post
I want the patch naow

Say please........................................
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Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU,
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Old 04-15-2011, 01:02 PM
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Mattius Mattius is offline
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P l e a s e ............
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MSI GT70 0NE-467UK ONE
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16GB RAM DDR3
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Old 04-15-2011, 01:03 PM
Tvrdi
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to be or not to be
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Old 04-15-2011, 01:03 PM
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http://www.aircombatgroup.co.uk/index.php





Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU,
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Old 04-15-2011, 01:06 PM
No601_Swallow No601_Swallow is offline
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Kris, now you've got me hitting the refresh key too.
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Old 04-15-2011, 01:06 PM
Katana1000S Katana1000S is offline
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I'll hold off until Monday for the final, got a busy weekend ahead.

For those with SLI rigs, please report back on any SLI gains both perceived and measured please ... if there are decent gains to be had from SLI in IL2 CoD I might just drop the cash for a second GTX 570.
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Old 04-16-2011, 06:27 PM
mrburns mrburns is offline
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Does this mean we won't be able to add photos inside our cockpits like we did in IL2?
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Old 04-23-2011, 03:11 AM
machoo
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Originally Posted by luthier View Post

[B][I][COLOR=DarkRed]Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.
Which data is Luthier talking about? I would like to have a play with things. I never plan on playing this online.
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Old 05-10-2011, 10:00 AM
xpupx xpupx is offline
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Originally Posted by luthier View Post
Sorry I haven't posted in a couple of days, I waited until our progress was a little more clear. We are up on here a lot, and your feedback and reports are extremely helpful. Thank you all for your support!

We are planning another patch for this coming Monday the 18th of April*, with a beta version of the patch this Friday the 15th. The beta version will be the same as before, manually extractable to your game folder, then automatically overwritten by the release version of the patch.

Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you’re accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It’s just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.

Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.


So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We’re probably going to ignore any infractions before today, but we’ll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.


After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don’t use that ability to try to give yourself an unfair advantage online.


And now, the patch.

Future plans and roadmap:

1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
2. Improvements to the campaign engine, including a rank and awards system.
3. Changes to multiplayer interface to better deal with the mods
4. More FM and DM tuning
5. Finally, documentation on dedicated server and campaign interface that should allow more meaningful 3rd party content!
Great job you are doing guys but when can we see some more immediate improvements? A few things that come to mind are:
1. Full Screen Mode now generates Massive lag on servers (so much so server admins are rolling back to previous patches.
2. Huge graphical errors in maps such as water appearing in cities at high altitude!
3. The higher you go the more the rivers look like marsh land instead of mainland.
4. Menu buttons don't work so you have to CTL ALT DEL out of the game to go back to the previous menu.
5.Mirrors in Spitfire and Hurricanes don't work at certain angles with Track IR, they show bad pixilation with black lines in with object massively magnified even though it is far away.
6. Co-Op does not work on the channel map.( for me personally this was why I spent nearly $100 for this game! Building and playing Co-Op missions)
7. Some fighter AI does not work in Co-Op.
8. Search Lights don't work properly
9. AAA can't hit anything and has limited range apart from the 88's
10. Very limited documentation
11. Servers constantly crashing as numbers build up.
This is mine and some of the people that I fly with issues listed here.
That said, I truly believe that this will be one of the Great Sims of our time if you can fix the important things up and get the multiplayer servers stable. As it stands people are holding off from buying it because of the bad publicity.
Regards
xpupx
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