Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-10-2009, 10:44 AM
TEL79 TEL79 is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default

It would be good news if the firing rounds provides a workaround for this infamous "flip 57 bug" with Aviator and Sim difficulty. I have to try it later today. Too bad if you run out of ammo

Last edited by TEL79; 09-10-2009 at 10:51 AM.
Reply With Quote
  #2  
Old 09-10-2009, 10:55 AM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by TEL79 View Post
It would be good news if the firing rounds provides a workaround for this infamous "flip 57 bug" with Aviator and Sim difficulty. I have to try it later today. Too bad if you run out of ammo
BoP is a great game - but still I'd prefer a fix to a workaround though I know how popular workarounds are in IT business...
Reply With Quote
  #3  
Old 09-10-2009, 11:09 AM
TEL79 TEL79 is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default

Quote:
Originally Posted by H Lecter View Post
BoP is a great game - but still I'd prefer a fix to a workaround though I know how popular workarounds are in IT business...
That would at least require that the developers would get the word of this bug. Even this bug happens on everyone playing this game with Aviator/Sim it is possible that it will never be fixed because the devs will not know about it.

There are a lot of game-braker bugs in games which were never patched. Of course, this is only extremely annoying bug because the game otherwise is so succesfull.
Reply With Quote
  #4  
Old 09-10-2009, 11:14 AM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by TEL79 View Post
because the devs will not know about it.
It appears to me that Anton is reading this forum. I firmly believe that he does know about it. The only question is if he prefers to ignore it or deal with it.
Reply With Quote
  #5  
Old 09-10-2009, 11:23 AM
King Jareth King Jareth is offline
Approved Member
 
Join Date: Aug 2009
Location: England
Posts: 246
Default

Quote:
Originally Posted by H Lecter View Post
The only question is if he prefers to ignore it or deal with it.
Not so much 'prefers' to as 'can justify it financially'. Patching console games isn't like on PC, it cost cold hard cash, and I don't just mean paying the team to make the patch in the first place they (most likely the game publishers here) also have to pay the console makers to approve the patch and put it on the relevant servers.
So any patch has to also make good business sense.
Reply With Quote
  #6  
Old 09-10-2009, 02:39 PM
TEL79 TEL79 is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default

Quote:
Originally Posted by H Lecter View Post
It appears to me that Anton is reading this forum. I firmly believe that he does know about it. The only question is if he prefers to ignore it or deal with it.
I wonder if the flipping at 57 bug is on PC and PS3 versions too? If it is, then maybe it eventually will be noticed and hopefully dealed with. I assume that one of the potential reasons why it happens is because the Aviator on xbox360 is not 100% compatible with IL-2.
Reply With Quote
  #7  
Old 09-15-2009, 12:24 PM
Pup Pup is offline
Approved Member
 
Join Date: Aug 2009
Location: UK
Posts: 72
Default

This seems to happen on the PS3 with my Hotas too. Played through the campaign on realistic and it was fine, but doing some of the dover missions on sim at the moment, and it seems like pot luck whether it flips or not as it slows down. I tried increasing my elevator sensitivity back up, in case pulling all the way back on the stick wasnt doing enough, and the first landing attempt after I did this it was fine, but then subsequent landings just went back to flipping and crashing again

Hopefully the patch to add wheel braking in will deal with it, as using my guns and rudder to bring the plane to a stop is a bit of a pain also
Reply With Quote
  #8  
Old 09-15-2009, 03:12 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

heres mine:



try coming in at about 150mph and letting the throttle of SLOWLY
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.