Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #31  
Old 09-08-2009, 07:30 PM
TexRoadkill TexRoadkill is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

The speed on the actual cockpit dial seems to be IAS and goes much higher then the HUD airspeed which appears to be TAS.
Reply With Quote
  #32  
Old 09-08-2009, 07:52 PM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Quote:
Originally Posted by Plippy View Post
What's up with the P-51B having something like 30+ bombs in the missions where you start out by bombing 3 ships? Is that a realistic load-out for this plane? I figured they just had one bomb on each pylon (the bombs automagically reappear in the external view).
Anton has said it would get boring for the mainstream if you had to fly all they way back to base and re-arm and re-fuel that would take hours to do one mission. Think about it.
Reply With Quote
  #33  
Old 09-08-2009, 08:56 PM
Plippy Plippy is offline
Approved Member
 
Join Date: Aug 2009
Location: Austin, Texas
Posts: 39
Default

Quote:
Originally Posted by trk29 View Post
Anton has said it would get boring for the mainstream if you had to fly all they way back to base and re-arm and re-fuel that would take hours to do one mission. Think about it.
I suppose that makes sense, but it seems weird to take such major liberties when trying to create a realistic experience in so many other ways. I tend do think that this is just sloppy mission design and that a shorter, more difficult mission would be just as engaging. Or just give us a bomber instead of a fighter with a bomber payload.
Reply With Quote
  #34  
Old 09-08-2009, 09:08 PM
mondo mondo is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Quote:
Originally Posted by Omykron View Post
As far as I noticed, the speed in the HUD are in IAS, not TAS.

a 400mph+ interceptor @ 25000ft, like P-51 gives you, in ISA conditions, a IAS of 268mph+


hell no.
in lower altitudes, the denser air increases drag and you can't go faster as in high altitudes, like above 20000ft.
The P51b/c/d can reach and sustain around 380mph TAS a 1000ft. Read here:

http://www.wwiiaircraftperformance.o...ang/tk589.html
Reply With Quote
  #35  
Old 09-08-2009, 11:51 PM
browntrout79 browntrout79 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 28
Default

I do care about real performance numbers, thats all well and good. But why in the game has this (and apparently so many other) plane been nerfed?? You can post whatever numbers (nice find though) you wish, but it does not change the fact that I'm being outrun by everything....... Dive, level, climb, does not matter. This flight model is WRONG! As it stands now, the only fighting we can do is turn fighting.
Serriously, please fix this.

P.S. why was the title of my thread changed? It DID say "why did they sandbag the P-51"
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.