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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-08-2009, 08:48 PM
MorgothNL MorgothNL is offline
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AH... hate this .. I've been playing IL2-1946 for many years on the pc... and always hated the in game performance and the guns of the P-51..

Was really looking forward to the P-51 in this game... and now it is the same in this game
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  #2  
Old 09-08-2009, 09:15 PM
Skii Skii is offline
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not suprised its b0rked - its a P-47 !
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  #3  
Old 09-08-2009, 10:14 PM
Mr_Steven Mr_Steven is offline
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Kind of unfair comparing a P-51D to a Spitfire Mk. Vb. That particular Spitfire was produced in 1941, the P-51D not until 1944. I suggest finding the stats for a Mk. IX, or even a XIV considering when the Mustang was actually in combat. You just have to fly it high and fast, never over-committing to an enemy and absolutely never bleeding off your speed. It takes a lot of hours of practice, and a ton of patience, but it is a very rewarding aircraft to fly and succeed in once you've learned how. Fly it like you'd fly a P-38, never EVER turn fight with someone.
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Old 09-08-2009, 11:31 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by MorgothNL View Post
AH... hate this .. I've been playing IL2-1946 for many years on the pc... and always hated the in game performance and the guns of the P-51..

Was really looking forward to the P-51 in this game... and now it is the same in this game

You are wrong - it's worse.

1. Go into 1946 and get the p51 up to 500kmh and turn as hard as you can.
2. Do the same in BOP

Notice anything? Yea, the highspeed turn performance in 1946 is not in BOP, it turns seemingly slower at high speed than it does in 1946.

This was modelled well in 1946, the high speed elevator authority was useful in combat. Not so in BOP.

Either the flight models are simplified in this game or max deflection in control surfaces was reduced, not sure which but something is fishy in ALL planes.
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  #5  
Old 09-08-2009, 11:46 PM
David603 David603 is offline
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Quote:
Originally Posted by fuzzychickens View Post
You are wrong - it's worse.

1. Go into 1946 and get the p51 up to 500kmh and turn as hard as you can.
2. Do the same in BOP

Notice anything? Yea, the highspeed turn performance in 1946 is not in BOP, it turns seemingly slower at high speed than it does in 1946.

This was modelled well in 1946, the high speed elevator authority was useful in combat. Not so in BOP.

Either the flight models are simplified in this game or max deflection in control surfaces was reduced, not sure which but something is fishy in ALL planes.
Are you flying with the Elevator sensitivity turned down? I agree it is almost essential for flying the P51 at low speeds but it takes the edge off your high speed turning abilities on planes that do have good high speed control responses.
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  #6  
Old 09-09-2009, 01:09 AM
fuzzychickens fuzzychickens is offline
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Turn sensitivity up or down in this game, it doesn't affect MAX deflection, it just makes the response curve exponential instead of linear.

The MAX deflection is messed up in this game though, you can hardly stall a lot of planes in simulator modes that you could yank into a nasty stall in 1946 very easily.

Go into 1946 with 109G2 and pull max turn starting at 300kmh at the deck, see how long it takes to lose all your airspeed (or stall) even with WEP on. Eventually you will have to level out to avoid hitting the ground.

In BOP, your plane will maintain 300 and even accellerate to 330-340 with WEP on and MAX flat turn.

Something is "off" in this game -either maximum deflection is reduced or flight model has been messed with.

EDIT: nevermind, it seems max deflection goes up with sens. That makes no sense, it should be exponential with same max deflect - this should be fixed. Pretty annoying to just find that out.

Last edited by fuzzychickens; 09-09-2009 at 01:12 AM.
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  #7  
Old 09-09-2009, 01:56 AM
David603 David603 is offline
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Quote:
Originally Posted by fuzzychickens View Post
.EDIT: nevermind, it seems max deflection goes up with sens. That makes no sense, it should be exponential with same max deflect - this should be fixed. Pretty annoying to just find that out.
Yeah, changes to sensitivity have the effect of expanding or reducing the whole response curve, so if you turn down the sensitivity you lose a chunk of the achievable control surface deflection because the control stick doesn't cover the whole range of control movements anymore.
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