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#351
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I do not know if it is a bug, but when i was hosting rooms friday and saterday night, when ever i would respown in the 109F-4, 109E-3, Spitfire, the combat flaps would not work in sim, sorry if posted in wrong place.
Last edited by FireFly; 09-07-2009 at 08:02 PM. |
#352
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I really wished this game would support TrackIR. This is the one feature I miss badly from the PC version. I'm willing to pay a little extra to have this feature.
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#353
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I have read all 36 pages so apologies if this has been said or is a know problem.
In the MP game, your selected target seems to randomly shift for no particular reason. Its especially bad when your tring to closely follow a target, and all of a sudden your target rectical swaps to another planes way across the map. Also while I here, the hit detector is way, way off! I was plugging a target from less that 10ft away and hitting nothing but air! |
#354
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Maybe have it so the Yak-3 doesn't have mullions on the forward part of the canopy, and just has it across the top. Then it will be a real Yak-3 all around!!
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#355
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In training mode, I would like to be able to choose friendly planes number (not myself only), just the same way enemy planes number is implemented.
This would add a lot of gameplay, by allowing any air battle u like in any scenario. Also, it would have good training value, helping to distinguish friend or enemy without hud. |
#356
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Hello, i'm new around here, and enjoying this forum as the most active source for useful information about the game
![]() I can only agree with Atila about the improvements the Training game mode could get... After playing IL2 on the PC with the complete quick mission generator, it's quite disturbing to be able to only fly a plane against a flock of ennemies, without wingmen or anything... We're nearly there though, everything's in it, EXCEPT the possibility to choose allies and more than one variety of ennemy planes. Call me pessimistic, but i've never seen yet a patch or DLC for a console game that looks like a PC patch...Usually they add new stuff, but don't really correct things...Well, correct me if i'm wrong ![]() Still, is this something we can expect, or can you forget about this right now? It would really add MUCH to this already nice training mode. |
#357
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It looks great and arcade mode is simple and fun and infact the only thing I’d suggest you change in game is the R3 look around. Countless times I’ve throttled up to dive on a target only to find myself looking around at the wrong moment. There are spare buttons on the ps3 pad during arcade I’d suggest being able to move it.
Biggest let downs for me is the lack of a lobby system, passworded or private rooms, mute for noisy kids and for some unknown reason the inability to remain in the same room after each game. Having to find another room again and again and then sending out friend invites before it repopulates with random strangers before they can get in is such a pain. Others have already mentioned Co-op game play which would be fantastic. There is the usual issue with lag and disconnects. I do think it’s a lovely game and can see the great potential with a few tweaks here and there. |
#358
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Great offline, but the online is dogged by some missing functionality with reagrds to managing the room. If you can sort the room/lobby system out then the game would have so much more shelf life. What Peejers didn't mention was the termination of a room after a game is completed. I personally often want to have another go with the same group of people (revenge if you like ![]() With a little more focus on the online element this game would be a keeper. |
#359
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Doesn't it support the party system? I haven't tried it but I'm sure I saw the option there.
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#360
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There is a button set to take you to the party screen (back or start I think) and then you can "invite party to game".
I have long been an advocate of the Halo party system (the halo series did it way before cod4) and wish MS would stump up for the whole shebang as middleware for all their devkits. |
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