
08-22-2009, 02:28 AM
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Approved Member
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Join Date: Dec 2008
Location: Attacking from the sun
Posts: 656
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Quote:
Originally Posted by Anton Yudintsev
I don't think you get it right.
40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes.
Originally, we were going to start with 12, and all others only for AI.
But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well.
Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option.
As you can see, the game was even announced with 12th playable planes - and only that appears information, that in MP there will be more.
That's because publisher have checked with plans/agreements, not with us, before releasing this information.
I think, 12th planes are also pretty good for a re-starting frnachise for consoles, but my opinion, that 40 are still better.
And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship.
And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do.
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Thank you very, very much Anton. I am looking forward to hopefully seeing DLC's around my birthday and I'll have plenty of MS points by then.
I fully understand the lack of cockpits in the finished game. I just want to thank you very much for keeping simulation mode, flight stick support, and adding 28+ more planes to the list.
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