![]() |
|
#1
|
|||
|
|||
![]()
I figured that would be a yes, i wonder about multiplayer? probably the same.
|
#2
|
|||
|
|||
![]()
Multiplayer uses the same damage models like single player. In Arcade mode you are less likely to shoot a pilot as the auto aim directs your fire to the engines of the enemy plane.
Last edited by H Lecter; 08-14-2009 at 08:59 AM. |
#3
|
|||
|
|||
![]() Quote:
![]() Seriously though, thanks for answering. ![]() |
#4
|
|||
|
|||
![]() |
#5
|
|||
|
|||
![]()
PC il-2 had a different hit zone for the pilot's head, you could actually score a head-shot in it!
If you played in debug mode you'd get a bold HEADSHOT! message up the top if you scored one. I don't know if the arms and legs were different hit zones aswell though. |
#6
|
|||
|
|||
![]()
In the 360 demo I shot at a plane and it kept flying but the enemy marker disappeared, meaning the pilot was dead. it did keep flying in a very straight line though, so I fired a extra load of bullets to make shure
![]() and the PC IL2 did have headshots and body dhots, if hit in the body the screen would go reddish, and if you got shot in the body multiple times or once in the head the screen would fade to black... |
![]() |
Thread Tools | |
Display Modes | |
|
|