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#1
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What's Medusa? A hero? For Griffins tower it should not be done too soon because some stuff here can be rude if you make it too low level. In theory dodging won't win much more time than killing what's on the path.
There's a good opportunity to make the griffin underground later, sea chest need to be report to harbor close to the Griffins and take all chest won't lead you close to this harbor. So even if you go close to griffins island first, not make it yet is a wise choice and make it only when later you'll report the sea chests quest at harbor. I had the opportunity to do that but instead I did Griffins underground asap so at level 7 and well I got there 2.5 nightmare fights. ![]() No Mana Spring? Man you are very good if you can do it without this spell. For Freedom Islands do it in 1/2 day seems a bit extreme. I won't say it's not possible but I think that if this is possible, it's by skipping any fight not on quests roads. If I was you I'd try a quick scouting with cheating to time it. Take care that in this case the time is always faster than with a real play. It's because you do it quick and forget details or even won't quote the army impossible to beat that will make you lost time. About Vampires and Cursed Ghost:
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#2
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The medusa is the level 9 combat trial thing in the knights place at the start. I lose at least a quarter of my army when I fight that battle.
Dam, so you can't sacrifice ghosts to get more royal thorns. I'm gonna have to do a really big scout in freedom isles to find where mana spring is, or even if it is there at all. |
#3
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Ha right, I remember medusa now.
Now I think of it, I don't understand you didn't get magic spring when it's a fixed reward of turtle battle. You probably sell it by error or don't use the 1.7 version. |
#4
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It is? Hmm maybe I did it too fast. I haven't ever seen it as a fixed reward for the turtle battle. I'll try it again... If it is then I've wasted about 3 days in real life playing time lol... go me....<..insert swear words.. >
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#5
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Mmm I checked and it's quite probable I'm wrong. Ooops sorry.
After Turtle lost and shaman flee you need speak again with the turtle (or it's forced) and at end of this dialog you'll receive two scrolls but not necessary Magic Spring unlike what I believed. I hope you have your save game to check it by doing again the turtle battle and see the reward. I'm not fully sure but I retract what I said. ![]() EDIT: Shame on me, I checked with a warrior savegame, replayed the battle, ask to the turtle, agree to give blood, make the pact with the turtle, nothing. I cannot believe it. I go checking again. Last edited by Vilk; 08-12-2009 at 04:38 AM. |
#6
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I'll check it out when I get home. I hit escape a lot so maybe I cancelled it.
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#7
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I checked a third time to be sure and well you can bash my head, virtually
![]() From a warrior game, I drop all scrolls to be sure. And the warrior does the same dialog choices but at end doesn't receive 2 scrolls. I apologize. EDIT: The only point is my savegame come all from the 1.64 version but the more recent that comes from 1.7. Gamebanshee walkthrough mentions two scrolls reward, but I suspect this is wrong even with savegame from 1.7. It's quite possible that this is only for mage. Last edited by Vilk; 08-12-2009 at 04:51 AM. |
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