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#171
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Hey Anton,
Firstly thanks for posting this thread, nice to know 1C listens to the ppl who buy the products. Ok here's my suggestions : 1) Take off, so needed ! It would make the campaign feel much better, Battle of Britain surely would need scrambles for the RAF? 2) Smooth out control movement in cockpit view, it feels like the controls have a large dead zone so it makes movement sometimes erratic and prone to stalling. 3) Spitfire Mk II, NO cannons and only green and brown paint scheme please please please, the early Mks of spit didnt use the Green/Grey scheme, it came in to use around the winter of 41. 4) Belly landings add so much to a sim 5) Ways that A/C especially He111 get shot down seem quite limited, I mean not every time you hit an aircraft's wing will it come off. Thanks again Anton Last edited by BigPickle; 08-09-2009 at 01:20 PM. |
#172
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it would break the game Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick Here is the correct layout that will put gamepad players at the same level as joystick users. Rstick-elevator/ailerons (switchable to left stick for southpaws) Lstick-Throttle/rudder//// When activated will let players look around cockpit Rstick click down-target camera(toggle, not hold down) Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated) Right button-zoom (toggle) Left button-trimming Right trigger-Guns/cannons Left trigger-Bombs/rockets A button-switch targets//Hold to switch to objective B button-Landing gear X button-flaps Y button- empty / new feature? THATS HOW YOU DO THE CONTROLS [/B][/U] Last edited by guiltyspark; 08-09-2009 at 10:46 PM. |
#173
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What you talking about?
I think you should read the layout again, it works perfectly on il-2 '46. It gives constant controll of all weapon and flight surfaces, left thumb controls pitch/roll, right tumb controls weapons and left/right finger controls rudder. You can look around with right thumb since you'll want to be looking ahead when shooting anyway and if you need to change throttle you only need to let go of the rudder for a moment or use another finger. Last edited by Flanker15; 08-09-2009 at 11:44 PM. |
#174
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Maybe this helps to make a good accessable control config for casual & pro:
Lstick = elevator/ailerons* Rstick = freelook (* in target mode: up/down = zoom in/out (maybe fixable in options), left/right = next target in view (this must be done by go quick to the edges&back of the analog stick)* Lstick click = select enemy target in screen center* Rstick click = target camera (toggle)* * of course switchable for southpaws Right bumper = increase speed Left bumper = decrease speed Right + Left bumper = auto speed with target (in this mode you can accelorate or brake, but speed will return to target after releasing button. Good for formation flight) 2x Right bumper = full throttle (deactivate by pressing any bumper button once. Returns to 100% speed or the last selected speed) Left trigger = rudder left Right trigger = rudder right A = Guns B = Bombs Rockets X = select target / hold select objective or next friendly/wingman Y = flaps / hold landing gear Greatings! |
#175
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first of all ive been waiting for some sort of realistic flight simulator for 360 to come out, i have been playing fligth sims since i was a kid on pc, like Janes combat simulators and fligth sim 2000 and all the other ones, i think it would be great to take off at beggining of mission, choose load out of payload and camo, and come back to belly land or crash land if u have to. i also agree with putting a lil work on the stalling part on sim mode, stalls way to easy i seen the blue angels go like 80mph n not stall, also adding lots of downloadable content im sure theres lots of people that have been anticipating a sim for 360. HOPEFULLY this is the first installment of many new fligth and other type of sims for people that want to push their 360 consol.
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#176
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#177
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The demo is pretty solid, I third the motion for greyouts and tunnel vision during high G maneuvers. The controller layout is good for me, but the look function is a bit wonky. Its difficult to hold the stick down and look around. The hold should be mapped to the left trigger in my opinion. Can't wait for this game though......FINALLY!
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#178
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First andf formost i just want to say thank you for this amazing game. Ive been waiting for a game like this to hit consoles since wings 2!!!! on supernintendo. If you can make these two suggestions happen i will live and breath this game!
1. Co-op online! (SImple but i really dont think you will have time to implement this if you havnt already. 2. This is the BIG ONE! Being able to find ranked games with friends in a party is what makes the game challenging and so much more fun. Being able to play ranked games with your party would make me cry with happiness!!! If not im afraid you might lose players to a more inferior game just because that inferior game has a better party system. P.S To have a game that makes you work for your kill, fingures bleeding and all. Brings tears to my eyes. The satisfaction of watching that plane go down after your hard work!!!!! Cant wait..... |
#179
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please dear god no |
#180
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What's bad about joining a game with a bunch of friends..?
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