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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-02-2009, 08:47 PM
Camo-234 Camo-234 is offline
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Originally Posted by xNikex View Post
Maybe everyone should fly at medium altitude and work your way down(in a dogfight) to avoid this problem.
That could work.
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  #2  
Old 08-02-2009, 08:49 PM
SleepTrgt SleepTrgt is offline
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The germans always dive down though.
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  #3  
Old 08-02-2009, 09:31 PM
xNikex xNikex is offline
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The germans always dive down though.
Whenever I'm chasing a 109 or a 190 they always take the dogfight to tree top level alot. No room for error!
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Old 08-02-2009, 10:33 PM
SleepTrgt SleepTrgt is offline
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Whenever I'm chasing a 109 or a 190 they always take the dogfight to tree top level alot. No room for error!
thats what im saying.
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  #5  
Old 08-02-2009, 10:45 PM
The_Goalie_94 The_Goalie_94 is offline
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I did the camera glich, it was pretty fun. Kinda looked funny while I was in a spin though. Just looked like i was stalling in HAWX===>a really lame game
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  #6  
Old 08-06-2009, 01:47 AM
xNikex xNikex is offline
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Found a neat bug.

Go to the lower left-hand corner on Britain and fly along the shore and there will a large drop in the terrain and you can fly under sea level next to the ocean. BUT you can't fly underwater or you explode.
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  #7  
Old 08-02-2009, 10:40 PM
David603 David603 is offline
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Whenever I'm chasing a 109 or a 190 they always take the dogfight to tree top level alot. No room for error!
Very much the wrong place to be in any plane, unless you're flying a Zero vs something like a Wildcat.
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Old 08-02-2009, 10:45 PM
The_Goalie_94 The_Goalie_94 is offline
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Originally Posted by David603 View Post
Very much the wrong place to be in any plane, unless you're flying a Zero vs something like a Wildcat.
Hmm, treetop level dogfights are always more intense
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  #9  
Old 08-03-2009, 12:01 AM
JCofDI JCofDI is offline
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Very much the wrong place to be in any plane, unless you're flying a Zero vs something like a Wildcat.
In the P-51 mission I noticed this constantly.

I start to attack, they dive to tree level, and I just simply nose down into an intercept path. The enemy fighters, at least on that mission, seem incredibly predictable when you're behind them. Roll, dive, skim the trees, pull up and to the left/right and try out-turning, then accelerate for the sky in order to give the troops a fireworks display once you realise you're done for.

However I never did notice any of them just crash. If six fighters spawned and came at the squad, we'd all pass each other and there'd be six planes turning right around at me unless they got shot during the pass.
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  #10  
Old 08-03-2009, 12:28 AM
xNikex xNikex is offline
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Originally Posted by JCofDI View Post
In the P-51 mission I noticed this constantly.

I start to attack, they dive to tree level, and I just simply nose down into an intercept path. The enemy fighters, at least on that mission, seem incredibly predictable when you're behind them. Roll, dive, skim the trees, pull up and to the left/right and try out-turning, then accelerate for the sky in order to give the troops a fireworks display once you realise you're done for.

However I never did notice any of them just crash. If six fighters spawned and came at the squad, we'd all pass each other and there'd be six planes turning right around at me unless they got shot during the pass.
Yep. That is something we all need to consider when playing BoP. That even our friendly AI is capable of shooting down planes TOO! Not something that you see in console games.

Last edited by xNikex; 08-03-2009 at 12:32 AM.
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