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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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From memory, Microsoft did release a version of it's flight simulator for the original Xbox, so it has been done before (although I suspect a combat sim should have been tried before a civvy one!) - but the market for consoles is broader now, and the PC sim market declining.
@MajorMinor - if you've been playing flight sims for any period of time, you'd know that current consoles have well and truly enough horsepower to run a number of classic sims (including the original IL-2 and it's sequel) without working up a sweat - I'd be _very_ surprised if either the 360 or the PS3 couldn't handle any of the current sims on the market, with perhaps some concession in texture detail to the more resource or memory-intensive ones. The issue for flight sims on consoles isn't about the hardware this gen (far from it), it's about getting the audience over. Hopefully, with PC on decline, there are enough former PC aviators that are interested in trying things out on the console space. Combine that with higher resolution TVs and former PC pilots may well jump over, and hopefully get a few non-simmers into it as well. As a console gamer first and foremost (but former PC gamer, and a fan of IL-2:FB) I definitely think there's hope - don't forget that the driving genre on consoles is dominated by GT, the claim to fame of which is realism in handling and the like. We just need to get a similar interest in realistic flight games, and it'll be good ![]() |
#12
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"I've got to talk about this since there's not a lot happening on the PC front at the moment."
doesnt that tell you something? microsoft have dissolved their flight sim team, you're looking well into next year for the next generation of Il-2, and how much will you need to spend to be able to play that to its full potential? Birds of Prey may not end up being a true "simulator" but it will be no less of a game than any PC based title. and dont forget that even the PC's sims could be scaled back to nothing more than arcade flyers, so its not mutually exclusive. i still play 1946, BoB2: WofV, heck even EAW on my PC, and if BoP can match those then whats the problem? get off your fanboy horse and be thankful that someone is finally willing to make a genuine attempt at making a mass market game that is more than a WWII Ace Combat. and dont forget - at the end of the day it is a GAME. |
#13
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The trouble with all flight sims on consoles (not that there has ever been a 'sim' on a console) is the controller. You cannot map all the controls needed to fly a plane to a controller and the control sticks themselves are crap and have to be heavily filtered to work with a stick with a 2cm deflection. If the controls are unfiltered then people will pickup this sim, hit fly and immediately stall and spin because of the short stick deflection. Even with a 1ft long 'proper' flight stick like a CH Fighter, WW2 fighters are hard to fly precisely and takes long hours of practice to fly in formation let alone line up a plane to shoot at. Just a run through of the controls I need when flying a plane in a WW2 sim like IL2: 4 buttons for weapons systems plus toggles for weapon switches like 190's wing cannon 6 buttons for 3 trim axis + a reset method for each axis (all planes have at least 1 trimmable axis) Throttle 2 buttons for prop pitch 2+ buttons for multiengine 2 buttons for super/turbo charger 2 buttons for fuel mix 2 buttons for flaps 1 button for landing gear 2 buttons for lights 8 buttons for bomb aiming and release +1 for level flight (probably not in BOP) 5 buttons for manual gun sight (such as on a P51D or a late Spit IX) 1 for canopy + 1 for seat raise on some naval fighters 1 for arrester hook 1 button for MW50 or similar boost system (WEP can auto engage on some aircraft) 1 button for radiator cowl 1 button for dive breaks I'm really happy to see a 'sim' coming to consoles but I feel it will be watered down, especially where the controls are concerned. BTW PC isn't in decline. The PC market is still growing going by all industry stats. |
#14
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I suspect that the controls will be simplified by cutting out less essential functions like landing lights, or by making them automatic. An Xbox 360 controller has 8 buttons, plus 2 analogue sticks and a D-Pad, and the PS3 controller has the same number. I know from previews that pitch and roll are mapped to the left analogue stick, while throttle and yaw are mapped to the right. This isn't as good as a flight stick, but these are available for both consoles and it is better than a keyboard/mouse.
That leaves 8 buttons. For the 360 I would map the fire button for the MGs/Cannon to the right trigger, and any ordinance carried to the left trigger. Trim would be the left bumper, and the right bumper would be the undercarriage. X and Y would toggle on/off for the supercharger and boost, while A is the target lock button, tapping it cycles targets and B would turn it off. Since simulation and realistic difficulties don't have target lock, I would map the prop pitch and radiator settings to A and B for these modes. Clicking the left analogue stick would lower or retract the flaps, and their position would depend on whether you had the undercarriage down and in the air or on the ground. Clicking the right analogue stick would open or close the canopy. The D-Pad is for wingmen orders, Start is for the Esc menu and Back would toggle the map. So, you can do most of the important things you could do with a keyboard/mouse using just the buttons on a game pad. Last edited by David603; 07-22-2009 at 05:25 PM. |
#15
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http://www.bluetomorrow.com/content/section/462/616/
I just wish they would realize that this is available and both mouse and keyboard are compatible with ps3. So now i just use this with both my pc/ps3 and it just takes a second to switch. Also wish that they would make it so you can use a keyboard mouse set up on FPS as well. |
#16
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I still don't see it. Trim is by far the most important controls after the throttle and control surfaces (assuming landing gear and flaps are taken care of) and those need 6 easy to use buttons for it ( positive and negative for elevator, rudder and ailerons).
Without elevator trim most if not all prop planes will be impossible to fly with any degree of accuracy and rudder trim is required all through the speed range with the only exceptions being the 190 and 109 which have flettner tabs. |
#17
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Last edited by David603; 07-23-2009 at 09:51 AM. |
#18
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I guess it could work. Not ideal though if your trying to trim out damage close to the ground.
Still very sceptical and would like it so I can use a keyboard with the 360 or even better my CH Hotas. |
#19
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You could make rough adjustments to trim in less than a second, though getting a perfect balance would take longer, but if I was flying near ground level with a damaged plane the last thing on my mind would be getting the plane to fly perfectly level with no control input.
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#20
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![]() Chris |
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